Ancient Smoke Lineups: 60 Throws Used by Pros
October 30, 2026 · 11 min read
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Ancient has 60 smoke lineups below, every one measured from real pro matches rather than copied from a list. Each was thrown from the same spot and angle at least three times, by at least two different players, and landed in the same place. They are sorted by side and by where the smoke lands, with the most-used throws first.

How to use these lineups
Each entry gives the technique and a console command that puts you on the exact spot, looking at the exact angle. To practise, start a local server and run:
sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
give weapon_smokegrenade
Paste a lineup's command into the console, then throw with the technique listed. Note your crosshair position and what you are standing against, because the command won't work in a real match. For a jump throw, jump and release in the same moment.
To step through every lineup on this map, download the Ancient practice script, put it in your CS2 game/csgo/cfg folder, run exec lineups_ancient and press N to move to the next one.
In each diagram, the numbers mark where to stand and the blue circle marks where the smoke lands. Location names come from the game's own map data, so treat them as nearby areas rather than exact callouts. The diagrams are flat, so upper and lower floors overlap.
T side smokes
House (T)

1. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown as the round starts.
- Pro use: 143 matching throws by 50 players in 33 maps
- Position:
setpos -584.00 -2288.00 -162.42;setang -34.08 88.41 0
2. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.5s after release. Usually thrown as the round starts.
- Pro use: 96 matching throws by 31 players in 31 maps
- Position:
setpos -392.00 -2224.00 -163.26;setang -28.84 91.85 0
3. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.4s after release. Usually thrown as the round starts.
- Pro use: 24 matching throws by 6 players in 13 maps
- Position:
setpos -392.00 -2224.00 -163.26;setang -28.05 94.27 0
4. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown as the round starts.
- Pro use: 12 matching throws by 4 players in 6 maps
- Position:
setpos -590.73 -2220.70 -163.26;setang -37.51 87.31 0
5. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown as the round starts.
- Pro use: 9 matching throws by 4 players in 5 maps
- Position:
setpos -392.00 -2224.00 -163.26;setang -33.34 92.91 0
6. From Outside
- Technique: Stand still + left click.
- Time to pop: 3.3s after release. Usually thrown about 36s into the round.
- Pro use: 8 matching throws by 4 players in 6 maps
- Position:
setpos -928.51 -855.93 36.91;setang -26.64 66.53 0
7. From Outside
- Technique: Jump + left click.
- Time to pop: 3.9s after release. Usually thrown about 49s into the round.
- Pro use: 7 matching throws by 4 players in 6 maps
- Position:
setpos -1224.68 -1044.03 13.06;setang -1.40 52.50 0
8. From Outside
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown about 50s into the round.
- Pro use: 4 matching throws by 2 players in 2 maps
- Position:
setpos -2143.97 -1003.97 -2.75;setang -46.43 36.46 0
9. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown as the round starts.
- Pro use: 4 matching throws by 2 players in 3 maps
- Position:
setpos -574.06 -2222.14 -163.04;setang -40.83 88.06 0
10. From T Spawn
- Technique: Jump + left click. Release a moment after the jump rather than with it.
- Time to pop: 6.2s after release. Usually thrown as the round starts.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -590.03 -2222.16 -163.26;setang -40.74 88.50 0
Top of Mid (T)

11. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.3s after release. Usually thrown as the round starts.
- Pro use: 170 matching throws by 51 players in 36 maps
- Position:
setpos -328.00 -2288.00 -163.26;setang -31.74 93.91 0
12. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.6s after release. Usually thrown as the round starts.
- Pro use: 80 matching throws by 26 players in 29 maps
- Position:
setpos -416.88 -2286.33 -163.26;setang -30.10 92.02 0
13. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown as the round starts.
- Pro use: 9 matching throws by 4 players in 6 maps
- Position:
setpos -632.03 -2077.42 -154.82;setang -25.30 87.75 0
14. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown as the round starts.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -621.72 -2128.16 -153.29;setang -28.87 86.55 0
Bombsite B (T)

15. From TSide Lower
- Technique: Stand still + left click.
- Time to pop: 3.8s after release. Usually thrown about 54s into the round.
- Pro use: 91 matching throws by 42 players in 31 maps
- Position:
setpos 1058.44 -940.65 3.53;setang -34.17 108.88 0
16. From Ruins
- Technique: Jump + left click.
- Time to pop: 5.5s after release. Usually thrown about 32s into the round.
- Pro use: 70 matching throws by 22 players in 28 maps
- Position:
setpos 1255.97 -1483.96 28.71;setang -2.08 87.80 0
17. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.8s after release. Usually thrown about 4s into the round.
- Pro use: 22 matching throws by 10 players in 11 maps
- Position:
setpos -391.94 -2037.90 -153.66;setang -41.87 56.02 0
18. From TSide Lower
- Technique: Stand still + left click.
- Time to pop: 5.6s after release. Usually thrown about 56s into the round.
- Pro use: 8 matching throws by 5 players in 7 maps
- Position:
setpos 608.06 -676.03 111.52;setang -27.81 48.11 0
19. From T Side Upper
- Technique: Jump + left + right click.
- Time to pop: 5.3s after release. Usually thrown about 66s into the round.
- Pro use: 8 matching throws by 7 players in 6 maps
- Position:
setpos 503.97 -903.96 131.14;setang -9.51 58.91 0
20. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.6s after release. Usually thrown about 3s into the round.
- Pro use: 6 matching throws by 3 players in 5 maps
- Position:
setpos -391.97 -2101.22 -153.66;setang -39.37 56.50 0
21. From Ruins
- Technique: Stand still + left click.
- Time to pop: 5.5s after release. Usually thrown about 61s into the round.
- Pro use: 5 matching throws by 3 players in 1 maps
- Position:
setpos 1255.97 -1483.96 53.97;setang -3.26 87.01 0
Side Entrance (T)

22. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.0s after release. Usually thrown as the round starts.
- Pro use: 128 matching throws by 32 players in 32 maps
- Position:
setpos -687.97 -2467.97 -153.92;setang -26.99 62.96 0
23. From Water
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown about 9s into the round.
- Pro use: 39 matching throws by 28 players in 27 maps
- Position:
setpos 759.97 -1636.03 -59.13;setang -29.70 101.89 0
24. From T Spawn
- Technique: Stand still + left click.
- Time to pop: 5.0s after release. Usually thrown about 3s into the round.
- Pro use: 10 matching throws by 4 players in 1 maps
- Position:
setpos -687.95 -2467.97 -109.77;setang -26.90 62.98 0
25. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.4s after release. Usually thrown as the round starts.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -328.00 -2288.00 -163.26;setang -58.87 70.89 0
26. From Ruins
- Technique: Stand still + left click.
- Time to pop: 4.2s after release. Usually thrown about 16s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 1159.97 -919.18 9.03;setang -39.46 116.63 0
Mid (T)

27. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.3s after release. Usually thrown about 3s into the round.
- Pro use: 51 matching throws by 12 players in 16 maps
- Position:
setpos -735.94 -2135.94 -164.09;setang -27.07 93.59 0
28. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.4s after release. Usually thrown about 3s into the round.
- Pro use: 37 matching throws by 9 players in 15 maps
- Position:
setpos -735.97 -2135.97 -164.08;setang -23.08 93.15 0
29. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.8s after release. Usually thrown about 5s into the round.
- Pro use: 12 matching throws by 3 players in 5 maps
- Position:
setpos -735.92 -2135.97 -164.10;setang -29.30 93.60 0
30. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.4s after release. Usually thrown as the round starts.
- Pro use: 10 matching throws by 2 players in 5 maps
- Position:
setpos -632.04 -2071.95 -154.73;setang -24.35 96.65 0
31. From Outside
- Technique: Stand still + left click.
- Time to pop: 6.1s after release. Usually thrown about 21s into the round.
- Pro use: 5 matching throws by 3 players in 3 maps
- Position:
setpos -1114.31 -1102.97 5.81;setang -61.07 81.77 0
Bombsite A (T)

32. From Outside
- Technique: Jump + left click.
- Time to pop: 5.8s after release. Usually thrown about 26s into the round.
- Pro use: 24 matching throws by 12 players in 13 maps
- Position:
setpos -2143.94 -1003.95 -2.77;setang -31.32 65.86 0
33. From Outside
- Technique: Jump + left click.
- Time to pop: 6.8s after release. Usually thrown about 20s into the round.
- Pro use: 13 matching throws by 9 players in 12 maps
- Position:
setpos -1235.94 -1319.71 -19.41;setang -38.77 82.89 0
34. From Mid
- Technique: Stand still + left click.
- Time to pop: 4.7s after release. Usually thrown about 69s into the round.
- Pro use: 8 matching throws by 8 players in 7 maps
- Position:
setpos -990.97 -244.97 101.27;setang -34.27 92.52 0
35. From Outside
- Technique: Jump + left click.
- Time to pop: 7.1s after release. Usually thrown about 18s into the round.
- Pro use: 7 matching throws by 6 players in 6 maps
- Position:
setpos -1114.28 -1423.58 -19.36;setang -37.64 89.14 0
36. From Outside
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown about 8s into the round.
- Pro use: 6 matching throws by 3 players in 5 maps
- Position:
setpos -1235.93 -1321.53 -19.46;setang -32.57 82.99 0
37. From Outside
- Technique: Jump + left click.
- Time to pop: 6.1s after release. Usually thrown about 7s into the round.
- Pro use: 6 matching throws by 5 players in 4 maps
- Position:
setpos -1114.28 -1372.71 -18.00;setang -32.31 87.31 0
38. From Outside
- Technique: Jump + left click.
- Time to pop: 5.4s after release. Usually thrown about 45s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos -2143.97 -1003.97 -2.75;setang -26.91 60.74 0
39. From Main Hall
- Technique: Stand still + left click.
- Time to pop: 3.0s after release. Usually thrown about 58s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -1984.03 327.21 88.03;setang -11.99 35.00 0
40. From Outside
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown about 7s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -1114.30 -1373.04 -18.00;setang -29.74 88.81 0
Alley (T)

41. From Ruins
- Technique: Jump + left click.
- Time to pop: 4.6s after release. Usually thrown about 28s into the round.
- Pro use: 45 matching throws by 17 players in 25 maps
- Position:
setpos 1255.97 -1483.91 28.70;setang -9.99 109.27 0
42. From Ruins
- Technique: Stand still + left click.
- Time to pop: 4.2s after release. Usually thrown about 47s into the round.
- Pro use: 10 matching throws by 7 players in 6 maps
- Position:
setpos 1057.24 -920.57 9.03;setang -35.68 109.63 0
43. From Mid
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown about 27s into the round.
- Pro use: 7 matching throws by 6 players in 5 maps
- Position:
setpos -775.96 -879.97 38.89;setang -8.94 55.99 0
44. From Mid
- Technique: Stand still + left click.
- Time to pop: 5.9s after release. Usually thrown about 26s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -622.38 -116.03 59.28;setang -37.95 40.29 0
45. From TSide Lower
- Technique: Stand still + left click.
- Time to pop: 3.2s after release. Usually thrown about 56s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos 863.93 -859.97 45.07;setang -24.72 100.72 0
46. From Ruins
- Technique: Stand still + left click.
- Time to pop: 4.6s after release. Usually thrown about 61s into the round.
- Pro use: 3 matching throws by 3 players in 1 maps
- Position:
setpos 1255.97 -1483.95 70.44;setang -10.53 108.92 0
Side Hall (T)

47. From Outside
- Technique: Jump + left click.
- Time to pop: 7.8s after release. Usually thrown about 29s into the round.
- Pro use: 35 matching throws by 16 players in 23 maps
- Position:
setpos -2143.97 -1003.97 -2.75;setang -37.09 70.82 0
48. From Outside
- Technique: Jump + left click.
- Time to pop: 9.8s after release. Usually thrown about 17s into the round.
- Pro use: 9 matching throws by 7 players in 8 maps
- Position:
setpos -1235.91 -1324.45 -19.54;setang -44.68 93.65 0
49. From Outside
- Technique: Jump + left click.
- Time to pop: 6.9s after release. Usually thrown about 36s into the round.
- Pro use: 6 matching throws by 6 players in 5 maps
- Position:
setpos -2143.97 -1003.94 -2.76;setang -44.21 42.72 0
50. From Outside
- Technique: Jump + left click.
- Time to pop: 9.7s after release. Usually thrown about 19s into the round.
- Pro use: 6 matching throws by 4 players in 5 maps
- Position:
setpos -1254.51 -1350.04 -20.01;setang -44.60 92.67 0
51. From Water
- Technique: Jump + left click.
- Time to pop: 7.1s after release. Usually thrown about 19s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos 759.97 -1636.03 -59.13;setang -37.55 136.66 0
T Side Upper (T)

52. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.0s after release. Usually thrown as the round starts.
- Pro use: 16 matching throws by 11 players in 10 maps
- Position:
setpos -456.00 -2288.00 -163.26;setang -34.19 71.74 0
53. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.9s after release. Usually thrown as the round starts.
- Pro use: 6 matching throws by 2 players in 4 maps
- Position:
setpos -410.02 -2128.22 -153.66;setang -30.77 72.89 0
54. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.1s after release. Usually thrown as the round starts.
- Pro use: 5 matching throws by 3 players in 3 maps
- Position:
setpos -392.00 -2224.00 -163.26;setang -34.32 73.93 0
55. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown as the round starts.
- Pro use: 4 matching throws by 2 players in 3 maps
- Position:
setpos -456.00 -2288.00 -163.26;setang -30.52 71.52 0
56. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.9s after release. Usually thrown as the round starts.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -456.00 -2288.00 -163.26;setang -35.28 64.32 0
CT side smokes
T Side Upper (CT)

57. From Side Entrance
- Technique: Stand still + left click.
- Time to pop: 1.7s after release. Usually thrown about 30s into the round.
- Pro use: 13 matching throws by 10 players in 11 maps
- Position:
setpos 461.92 -348.91 189.03;setang 8.69 -130.33 0
58. From Side Entrance
- Technique: Stand still + left click.
- Time to pop: 1.5s after release. Usually thrown about 18s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 474.17 -338.41 189.03;setang 9.15 -131.38 0
Side Entrance (CT)

59. From Side Entrance
- Technique: Stand still + left click.
- Time to pop: 2.0s after release. Usually thrown about 36s into the round.
- Pro use: 9 matching throws by 5 players in 7 maps
- Position:
setpos 574.94 219.93 156.03;setang -1.56 -104.83 0
Bombsite A (CT)

60. From CT Spawn
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown about 46s into the round.
- Pro use: 8 matching throws by 7 players in 7 maps
- Position:
setpos -66.39 1771.75 37.42;setang -27.53 -148.58 0
About this data
These lineups come from player positions, view angles and smoke landing points recorded in demos from IEM Cologne Major 2026 and other 2026 pro matches, taken from the public cs2-demos archive. They only cover throws pros repeated from a standing start, so they are not every possible smoke on the map. A later map update can move a landing spot, so check a lineup in practice before relying on it.