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Mirage Smoke Lineups: 128 Throws Used by Pros

October 30, 2026 · 23 min read

On this page

Mirage has 128 smoke lineups below, every one measured from real pro matches rather than copied from a list. Each was thrown from the same spot and angle at least three times, by at least two different players, and landed in the same place. They are sorted by side and by where the smoke lands, with the most-used throws first.

Top-down diagram of Mirage showing where smokes land

How to use these lineups

Each entry gives the technique and a console command that puts you on the exact spot, looking at the exact angle. To practise, start a local server and run:

sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
give weapon_smokegrenade

Paste a lineup's command into the console, then throw with the technique listed. Note your crosshair position and what you are standing against, because the command won't work in a real match. For a jump throw, jump and release in the same moment.

To step through every lineup on this map, download the Mirage practice script, put it in your CS2 game/csgo/cfg folder, run exec lineups_mirage and press N to move to the next one.

In each diagram, the numbers mark where to stand and the blue circle marks where the smoke lands. Location names come from the game's own map data, so treat them as nearby areas rather than exact callouts. The diagrams are flat, so upper and lower floors overlap.

T side smokes

Window (Sniper's Nest) (T)

Mirage T smokes landing near Window (Sniper's Nest), lineups 1 to 13

1. From T Spawn

Where to stand:

Mirage lineup 1: where to stand, marked on the T Spawn floor

Where to aim:

Mirage lineup 1: where to aim, on the wall above the A sign

  • Technique: Jump + left click.
  • Time to pop: 6.8s after release. Usually thrown as the round starts.
  • Pro use: 236 matching throws by 92 players in 51 maps
  • Position: setpos 1296.00 32.00 -167.97;setang -28.90 -165.90 0

2. From T Spawn

Where to stand:

Lineup 2: where to stand

Where to aim:

Lineup 2: where to aim

  • Technique: Jump + left click.
  • Time to pop: 7.7s after release. Usually thrown as the round starts.
  • Pro use: 174 matching throws by 78 players in 50 maps
  • Position: setpos 1296.00 -352.00 -167.97;setang -42.57 -173.83 0

3. From T Spawn

Where to stand:

Lineup 3: where to stand

Where to aim:

Lineup 3: where to aim

  • Technique: Jump + left click.
  • Time to pop: 7.8s after release. Usually thrown as the round starts.
  • Pro use: 145 matching throws by 75 players in 51 maps
  • Position: setpos 1215.98 -211.00 -163.97;setang -45.99 -170.34 0

4. From T Spawn

Where to stand:

Lineup 4: where to stand

Where to aim:

Lineup 4: where to aim

  • Technique: Jump + left click.
  • Time to pop: 7.8s after release. Usually thrown as the round starts.
  • Pro use: 135 matching throws by 71 players in 49 maps
  • Position: setpos 1216.00 -115.00 -163.97;setang -44.77 -168.17 0

5. From Top of Mid

Where to stand:

Lineup 5: where to stand

Where to aim:

Lineup 5: where to aim

  • Technique: Stand still + left click.
  • Time to pop: 5.1s after release. Usually thrown about 40s into the round.
  • Pro use: 130 matching throws by 25 players in 36 maps
  • Position: setpos 343.34 -621.61 -162.33;setang -39.94 179.90 0

6. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.7s after release. Usually thrown as the round starts.
  • Pro use: 123 matching throws by 64 players in 45 maps
  • Position: setpos 1216.00 -16.00 -163.97;setang -43.99 -166.25 0

7. From Underpass

Where to stand:

Lineup 7: where to stand

Where to aim:

Lineup 7: where to aim

  • Technique: Stand still + left + right click.
  • Time to pop: 3.1s after release. Usually thrown about 46s into the round.
  • Pro use: 20 matching throws by 6 players in 16 maps
  • Position: setpos -968.03 -380.05 -345.94;setang -57.32 -123.67 0

8. From Side Alley

  • Technique: Jump + left click.
  • Time to pop: 7.8s after release. Usually thrown about 43s into the round.
  • Pro use: 13 matching throws by 7 players in 9 maps
  • Position: setpos 1135.97 647.96 -259.47;setang -26.89 -151.42 0

9. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.5s after release. Usually thrown as the round starts.
  • Pro use: 11 matching throws by 8 players in 8 maps
  • Position: setpos 1295.99 32.00 -167.97;setang -38.53 -165.76 0

10. From House

  • Technique: Jump + left click.
  • Time to pop: 5.0s after release. Usually thrown about 40s into the round.
  • Pro use: 7 matching throws by 4 players in 6 maps
  • Position: setpos 496.03 679.96 -135.97;setang -11.51 -140.63 0

11. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 6.9s after release. Usually thrown about 33s into the round.
  • Pro use: 7 matching throws by 4 players in 6 maps
  • Position: setpos 1330.70 -67.39 -167.97;setang -29.90 -167.95 0

12. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 2.8s after release. Usually thrown about 46s into the round.
  • Pro use: 6 matching throws by 2 players in 5 maps
  • Position: setpos -968.10 -314.01 -367.97;setang -38.38 -112.23 0

13. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.4s after release. Usually thrown about 25s into the round.
  • Pro use: 5 matching throws by 2 players in 4 maps
  • Position: setpos 1300.31 47.26 -167.97;setang -37.14 -165.10 0

Top of Mid (T)

Mirage T smokes landing near Top of Mid, lineups 14 to 21

14. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 4.4s after release. Usually thrown as the round starts.
  • Pro use: 262 matching throws by 72 players in 49 maps
  • Position: setpos 1422.93 36.45 -167.97;setang -42.41 -160.45 0

15. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 6.2s after release. Usually thrown as the round starts.
  • Pro use: 69 matching throws by 25 players in 26 maps
  • Position: setpos 1216.00 -307.00 -164.81;setang -49.62 -171.02 0

16. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 4.9s after release. Usually thrown as the round starts.
  • Pro use: 28 matching throws by 11 players in 17 maps
  • Position: setpos 1422.97 -367.96 -167.97;setang -46.87 -176.45 0

17. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.4s after release. Usually thrown as the round starts.
  • Pro use: 27 matching throws by 13 players in 16 maps
  • Position: setpos 1216.00 -211.00 -163.97;setang -56.83 -167.63 0

18. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 6.1s after release. Usually thrown as the round starts.
  • Pro use: 25 matching throws by 12 players in 16 maps
  • Position: setpos 1216.00 -307.00 -164.81;setang -49.24 -174.22 0

19. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.6s after release. Usually thrown as the round starts.
  • Pro use: 18 matching throws by 10 players in 13 maps
  • Position: setpos 1216.00 -16.00 -163.97;setang -43.24 -157.84 0

20. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 6.0s after release. Usually thrown as the round starts.
  • Pro use: 16 matching throws by 8 players in 11 maps
  • Position: setpos 1216.00 -307.00 -164.81;setang -65.97 -172.45 0

21. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.6s after release. Usually thrown as the round starts.
  • Pro use: 16 matching throws by 9 players in 12 maps
  • Position: setpos 1216.00 -211.00 -163.97;setang -47.30 -166.88 0

Bombsite A (T)

Mirage T smokes landing near Bombsite A, lineups 22 to 40

22. From Palace Alley

  • Technique: Jump + left click.
  • Time to pop: 7.0s after release. Usually thrown about 28s into the round.
  • Pro use: 74 matching throws by 32 players in 35 maps
  • Position: setpos 1003.96 -1211.99 -108.97;setang -14.37 -169.23 0

23. From Top of Mid

  • Technique: Stand still + left click.
  • Time to pop: 6.9s after release. Usually thrown about 48s into the round.
  • Pro use: 48 matching throws by 22 players in 29 maps
  • Position: setpos 360.08 -691.97 -163.36;setang -42.43 -153.62 0

24. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.2s after release. Usually thrown about 35s into the round.
  • Pro use: 41 matching throws by 20 players in 22 maps
  • Position: setpos 1239.94 -1128.02 -254.25;setang -46.39 -166.90 0

25. From T Ramp

  • Technique: Stand still + left click.
  • Time to pop: 3.0s after release. Usually thrown about 50s into the round.
  • Pro use: 40 matching throws by 30 players in 26 maps
  • Position: setpos 283.03 -1596.13 -175.97;setang -14.62 -178.89 0

26. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.8s after release. Usually thrown about 20s into the round.
  • Pro use: 31 matching throws by 12 players in 17 maps
  • Position: setpos 1239.92 -1128.02 -254.26;setang -21.15 -169.18 0

27. From Palace Alley

  • Technique: Stand still + left click.
  • Time to pop: 4.6s after release. Usually thrown about 22s into the round.
  • Pro use: 22 matching throws by 15 players in 17 maps
  • Position: setpos 814.94 -1548.95 -108.97;setang -28.50 -178.31 0

28. From Palace Alley

  • Technique: Jump + left click.
  • Time to pop: 6.2s after release. Usually thrown about 22s into the round.
  • Pro use: 20 matching throws by 4 players in 11 maps
  • Position: setpos 814.97 -1548.87 -108.97;setang -2.43 -178.01 0

29. From Palace Alley

  • Technique: Jump + left click.
  • Time to pop: 4.2s after release. Usually thrown about 30s into the round.
  • Pro use: 15 matching throws by 5 players in 12 maps
  • Position: setpos 1044.06 -1211.81 -108.97;setang -11.11 -168.60 0

30. From Top of Mid

  • Technique: Stand still + left click.
  • Time to pop: 6.9s after release. Usually thrown about 48s into the round.
  • Pro use: 12 matching throws by 3 players in 6 maps
  • Position: setpos 343.33 -621.61 -162.33;setang -42.74 -150.47 0

31. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.8s after release. Usually thrown about 51s into the round.
  • Pro use: 12 matching throws by 7 players in 9 maps
  • Position: setpos 1239.97 -1159.97 -246.39;setang -24.18 -176.12 0

32. From Side Alley

  • Technique: Jump + left click.
  • Time to pop: 9.0s after release. Usually thrown about 48s into the round.
  • Pro use: 10 matching throws by 6 players in 7 maps
  • Position: setpos 449.19 377.23 -251.97;setang -37.54 -129.84 0

33. From Palace Alley

  • Technique: Stand still + left click.
  • Time to pop: 5.7s after release. Usually thrown about 15s into the round.
  • Pro use: 9 matching throws by 6 players in 8 maps
  • Position: setpos 815.48 -1496.76 -108.97;setang -27.63 -175.92 0

34. From Palace Alley

  • Technique: Stand still + left click.
  • Time to pop: 5.7s after release. Usually thrown about 16s into the round.
  • Pro use: 9 matching throws by 6 players in 8 maps
  • Position: setpos 815.97 -1416.58 -108.97;setang -27.74 -173.26 0

35. From Underpass

  • Technique: Jump + left click. Release a moment after the jump rather than with it.
  • Time to pop: 2.3s after release. Usually thrown about 42s into the round.
  • Pro use: 9 matching throws by 4 players in 7 maps
  • Position: setpos -1045.18 -383.01 -344.46;setang -18.03 -52.46 0

36. From Underpass

  • Technique: Jump + left click. Release a moment after the jump rather than with it.
  • Time to pop: 2.2s after release. Usually thrown about 51s into the round.
  • Pro use: 9 matching throws by 7 players in 7 maps
  • Position: setpos -1029.43 -408.66 -331.64;setang -17.00 -51.70 0

37. From Side Alley

  • Technique: Jump + left click.
  • Time to pop: 9.1s after release. Usually thrown about 42s into the round.
  • Pro use: 4 matching throws by 3 players in 4 maps
  • Position: setpos 421.95 350.08 -251.97;setang -41.26 -129.62 0

38. From Side Alley

  • Technique: Jump + left click.
  • Time to pop: 6.1s after release. Usually thrown about 43s into the round.
  • Pro use: 3 matching throws by 2 players in 2 maps
  • Position: setpos 399.30 343.39 -251.97;setang -23.32 -121.04 0

39. From Palace Alley

  • Technique: Jump + left click.
  • Time to pop: 4.5s after release. Usually thrown about 17s into the round.
  • Pro use: 3 matching throws by 2 players in 2 maps
  • Position: setpos 776.86 -1189.50 -108.97;setang 3.38 -144.16 0

40. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 9.5s after release. Usually thrown as the round starts.
  • Pro use: 3 matching throws by 2 players in 3 maps
  • Position: setpos 1422.94 -367.96 -167.97;setang -42.21 -151.06 0

Mid (T)

Mirage T smokes landing near Mid, lineups 41 to 47

41. From Top of Mid

  • Technique: Stand still + left click.
  • Time to pop: 3.8s after release. Usually thrown about 27s into the round.
  • Pro use: 105 matching throws by 42 players in 45 maps
  • Position: setpos 502.94 -64.03 -160.00;setang -14.15 -147.15 0

42. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.7s after release. Usually thrown about 4s into the round.
  • Pro use: 87 matching throws by 41 players in 40 maps
  • Position: setpos 1422.95 36.47 -167.97;setang -19.84 -158.02 0

43. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.1s after release. Usually thrown about 3s into the round.
  • Pro use: 25 matching throws by 17 players in 18 maps
  • Position: setpos 1422.90 70.94 -112.47;setang -11.00 -157.26 0

44. From Top of Mid

  • Technique: Stand still + left click.
  • Time to pop: 2.5s after release. Usually thrown about 39s into the round.
  • Pro use: 20 matching throws by 7 players in 11 maps
  • Position: setpos 176.05 -229.05 -151.97;setang -9.70 -144.95 0

45. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.8s after release. Usually thrown about 5s into the round.
  • Pro use: 8 matching throws by 2 players in 5 maps
  • Position: setpos 1389.47 70.94 -167.97;setang -20.76 -157.15 0

46. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 4 matching throws by 2 players in 3 maps
  • Position: setpos 1422.94 70.96 -112.47;setang -16.98 -157.18 0

47. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.2s after release. Usually thrown as the round starts.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos 1216.00 -16.00 -163.97;setang -55.54 -159.32 0

Catwalk (T)

Mirage T smokes landing near Catwalk, lineups 48 to 64

48. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 32 matching throws by 15 players in 17 maps
  • Position: setpos 1296.00 32.00 -167.97;setang -51.74 -160.81 0

49. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.2s after release. Usually thrown as the round starts.
  • Pro use: 32 matching throws by 16 players in 17 maps
  • Position: setpos 1216.00 -115.00 -163.97;setang -56.71 -165.61 0

50. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.4s after release. Usually thrown as the round starts.
  • Pro use: 30 matching throws by 12 players in 19 maps
  • Position: setpos 1216.00 -115.00 -163.97;setang -43.31 -163.64 0

51. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 25 matching throws by 17 players in 13 maps
  • Position: setpos 1216.00 -16.00 -163.97;setang -58.54 -157.82 0

52. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 17 matching throws by 11 players in 12 maps
  • Position: setpos 1296.00 -352.00 -167.97;setang -56.29 -174.20 0

53. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 13 matching throws by 6 players in 10 maps
  • Position: setpos 1216.00 -211.00 -163.97;setang -44.00 -166.91 0

54. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 10 matching throws by 6 players in 8 maps
  • Position: setpos 1296.00 -352.00 -167.97;setang -59.95 -173.10 0

55. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 8 matching throws by 5 players in 6 maps
  • Position: setpos 1216.00 -211.00 -163.97;setang -60.98 -167.49 0

56. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.2s after release. Usually thrown as the round starts.
  • Pro use: 7 matching throws by 4 players in 6 maps
  • Position: setpos 1296.00 32.00 -167.97;setang -32.35 -159.00 0

57. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 6 matching throws by 3 players in 3 maps
  • Position: setpos 1216.00 -16.00 -163.97;setang -57.98 -161.94 0

58. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 6 matching throws by 4 players in 5 maps
  • Position: setpos 1216.00 -115.00 -163.97;setang -61.94 -163.11 0

59. From Top of Mid

  • Technique: Jump + left click.
  • Time to pop: 6.0s after release. Usually thrown about 26s into the round.
  • Pro use: 5 matching throws by 3 players in 4 maps
  • Position: setpos 360.07 -691.97 -163.36;setang -16.03 138.16 0

60. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.9s after release. Usually thrown as the round starts.
  • Pro use: 4 matching throws by 2 players in 3 maps
  • Position: setpos 1215.74 -307.04 -164.81;setang -56.37 -171.20 0

61. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 4.5s after release. Usually thrown as the round starts.
  • Pro use: 4 matching throws by 3 players in 3 maps
  • Position: setpos 1296.00 32.00 -167.97;setang -50.05 -159.63 0

62. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.4s after release. Usually thrown as the round starts.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos 1296.00 -352.00 -167.97;setang -40.22 -173.72 0

63. From T Spawn

  • Technique: Jump + left + right click.
  • Time to pop: 5.5s after release. Usually thrown as the round starts.
  • Pro use: 3 matching throws by 2 players in 2 maps
  • Position: setpos 1296.00 -352.00 -167.97;setang -35.96 -174.87 0

64. From T Spawn

  • Technique: Stand still + left click.
  • Time to pop: 5.4s after release. Usually thrown as the round starts.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos 1422.95 -248.06 -167.97;setang -43.14 -171.29 0

Stairs (T)

Mirage T smokes landing near Stairs, lineups 65 to 69

65. From Palace Alley

  • Technique: Jump + left + right click.
  • Time to pop: 4.2s after release. Usually thrown about 20s into the round.
  • Pro use: 44 matching throws by 18 players in 27 maps
  • Position: setpos 814.94 -1548.87 -108.97;setang -3.66 -179.09 0

66. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 9.5s after release. Usually thrown about 25s into the round.
  • Pro use: 28 matching throws by 10 players in 15 maps
  • Position: setpos 1239.95 -1128.19 -254.25;setang -58.11 -166.50 0

67. From Palace Alley

  • Technique: Stand still + left click.
  • Time to pop: 3.9s after release. Usually thrown about 22s into the round.
  • Pro use: 25 matching throws by 10 players in 16 maps
  • Position: setpos 1044.06 -1212.06 -108.97;setang -23.66 -165.52 0

68. From Palace Alley

  • Technique: Stand still + left click.
  • Time to pop: 3.6s after release. Usually thrown about 15s into the round.
  • Pro use: 6 matching throws by 2 players in 4 maps
  • Position: setpos 1003.97 -1212.12 -108.97;setang -21.44 -164.67 0

69. From Palace Alley

  • Technique: Jump + left + right click.
  • Time to pop: 4.9s after release. Usually thrown about 68s into the round.
  • Pro use: 3 matching throws by 3 players in 2 maps
  • Position: setpos 1003.97 -1211.77 -108.97;setang -12.64 -165.03 0

Shop (T)

Mirage T smokes landing near Shop, lineups 70 to 73

70. From Back Alley

  • Technique: Jump + left click.
  • Time to pop: 4.8s after release. Usually thrown about 28s into the round.
  • Pro use: 51 matching throws by 17 players in 26 maps
  • Position: setpos -161.03 576.05 -69.77;setang -7.90 -154.76 0

71. From Back Alley

  • Technique: Jump + left click.
  • Time to pop: 5.0s after release. Usually thrown about 21s into the round.
  • Pro use: 35 matching throws by 14 players in 19 maps
  • Position: setpos -161.03 551.54 -69.80;setang -8.40 -156.04 0

72. From Back Alley

  • Technique: Jump + left click.
  • Time to pop: 7.8s after release. Usually thrown about 32s into the round.
  • Pro use: 9 matching throws by 7 players in 8 maps
  • Position: setpos -160.04 887.94 -135.33;setang -50.94 -147.07 0

73. From Bombsite B

  • Technique: Jump + left click.
  • Time to pop: 5.2s after release. Usually thrown about 51s into the round.
  • Pro use: 5 matching throws by 5 players in 5 maps
  • Position: setpos -1970.85 450.06 -159.97;setang -8.28 -141.00 0

Jungle (T)

Mirage T smokes landing near Jungle, lineups 74 to 78

74. From Top of Mid

  • Technique: Jump + left click.
  • Time to pop: 4.9s after release. Usually thrown about 50s into the round.
  • Pro use: 16 matching throws by 8 players in 11 maps
  • Position: setpos 502.94 -64.04 -160.00;setang -11.13 -134.73 0

75. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.7s after release. Usually thrown about 48s into the round.
  • Pro use: 12 matching throws by 5 players in 7 maps
  • Position: setpos 1239.97 -1159.97 -246.39;setang -50.75 -172.83 0

76. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 7.6s after release. Usually thrown about 49s into the round.
  • Pro use: 10 matching throws by 5 players in 6 maps
  • Position: setpos 1239.97 -1159.97 -246.40;setang -48.22 -173.33 0

77. From Top of Mid

  • Technique: Jump + left click.
  • Time to pop: 5.3s after release. Usually thrown about 61s into the round.
  • Pro use: 6 matching throws by 6 players in 4 maps
  • Position: setpos 176.07 -223.97 -151.97;setang -0.77 -130.19 0

78. From Top of Mid

  • Technique: Jump + left click.
  • Time to pop: 6.0s after release. Usually thrown about 23s into the round.
  • Pro use: 4 matching throws by 2 players in 4 maps
  • Position: setpos 502.96 -64.03 -160.00;setang -7.58 -134.72 0

CT Spawn (T)

Mirage T smokes landing near CT Spawn, lineups 79 to 83

79. From Palace Alley

  • Technique: Jump + left click.
  • Time to pop: 5.4s after release. Usually thrown about 19s into the round.
  • Pro use: 25 matching throws by 9 players in 19 maps
  • Position: setpos 1093.93 -1010.12 -257.21;setang -29.06 -144.03 0

80. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.1s after release. Usually thrown about 23s into the round.
  • Pro use: 9 matching throws by 3 players in 7 maps
  • Position: setpos 1239.95 -893.07 -248.70;setang -25.61 -144.08 0

81. From T Spawn

  • Technique: Jump + left click.
  • Time to pop: 5.7s after release. Usually thrown about 20s into the round.
  • Pro use: 4 matching throws by 2 players in 2 maps
  • Position: setpos 1257.78 -871.00 -143.97;setang -34.90 -148.10 0

82. From Bombsite A

  • Technique: Jump + left click.
  • Time to pop: 7.3s after release. Usually thrown about 26s into the round.
  • Pro use: 3 matching throws by 3 players in 2 maps
  • Position: setpos -30.47 -1418.05 -167.97;setang -12.24 -119.22 0

83. From Top of Mid

  • Technique: Jump + left click.
  • Time to pop: 4.0s after release. Usually thrown about 68s into the round.
  • Pro use: 3 matching throws by 2 players in 3 maps
  • Position: setpos 343.30 -621.62 -162.33;setang -12.62 -129.55 0

Connector (T)

Mirage T smokes landing near Connector, lineups 84 to 87

84. From Back Alley

  • Technique: Stand still + left click.
  • Time to pop: 5.4s after release. Usually thrown about 28s into the round.
  • Pro use: 8 matching throws by 4 players in 7 maps
  • Position: setpos -460.37 664.03 -71.97;setang -51.18 -97.11 0

85. From Palace Interior

  • Technique: Jump + left click.
  • Time to pop: 4.3s after release. Usually thrown about 62s into the round.
  • Pro use: 8 matching throws by 7 players in 8 maps
  • Position: setpos 181.97 -1717.95 -167.97;setang 3.80 163.38 0

86. From Underpass

  • Technique: Jump + left click. Release a moment after the jump rather than with it.
  • Time to pop: 2.3s after release. Usually thrown about 41s into the round.
  • Pro use: 4 matching throws by 3 players in 3 maps
  • Position: setpos -1040.82 -396.89 -337.52;setang -17.80 -51.47 0

87. From Underpass

  • Technique: Jump + left click. Release a moment after the jump rather than with it.
  • Time to pop: 2.4s after release. Usually thrown about 52s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -1002.29 -446.62 -312.65;setang -14.83 -51.74 0

Bombsite B (T)

Mirage T smokes landing near Bombsite B, lineups 88 to 89

88. From Back Alley

  • Technique: Stand still + left click.
  • Time to pop: 6.5s after release. Usually thrown about 25s into the round.
  • Pro use: 9 matching throws by 5 players in 6 maps
  • Position: setpos -160.03 887.97 -135.33;setang -45.83 -134.53 0

89. From Back Alley

  • Technique: Jump + left + right click.
  • Time to pop: 5.2s after release. Usually thrown about 20s into the round.
  • Pro use: 3 matching throws by 2 players in 2 maps
  • Position: setpos -161.03 608.61 -71.77;setang -7.34 -148.33 0

CT side smokes

Mid (CT)

Mirage CT smokes landing near Mid, lineups 90 to 108

90. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.7s after release. Usually thrown about 16s into the round.
  • Pro use: 76 matching throws by 19 players in 29 maps
  • Position: setpos -723.58 -1306.21 -167.97;setang 1.87 84.88 0

91. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.6s after release. Usually thrown about 12s into the round.
  • Pro use: 20 matching throws by 6 players in 10 maps
  • Position: setpos -608.17 -1309.06 -167.97;setang 2.61 93.23 0

92. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 3.3s after release. Usually thrown about 43s into the round.
  • Pro use: 12 matching throws by 6 players in 9 maps
  • Position: setpos -870.02 294.94 -167.79;setang -7.30 -81.59 0

93. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.2s after release. Usually thrown about 20s into the round.
  • Pro use: 11 matching throws by 6 players in 8 maps
  • Position: setpos -744.78 -1364.96 -167.97;setang 12.32 70.46 0

94. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 3.1s after release. Usually thrown about 47s into the round.
  • Pro use: 9 matching throws by 6 players in 9 maps
  • Position: setpos -821.26 294.94 -166.06;setang -10.00 -82.48 0

95. From Catwalk

  • Technique: Stand still + left click.
  • Time to pop: 6.2s after release. Usually thrown about 51s into the round.
  • Pro use: 7 matching throws by 4 players in 6 maps
  • Position: setpos -909.97 78.03 -165.97;setang -70.02 -74.74 0

96. From Underpass

  • Technique: Crouch + left click.
  • Time to pop: 2.7s after release. Usually thrown about 45s into the round.
  • Pro use: 7 matching throws by 2 players in 6 maps
  • Position: setpos -752.03 292.96 -163.42;setang -8.36 -88.53 0

97. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 3.1s after release. Usually thrown about 40s into the round.
  • Pro use: 6 matching throws by 5 players in 6 maps
  • Position: setpos -835.98 294.85 -166.68;setang -11.03 -82.01 0

98. From CT Spawn

  • Technique: Crouch + left click.
  • Time to pop: 3.4s after release. Usually thrown about 34s into the round.
  • Pro use: 5 matching throws by 3 players in 5 maps
  • Position: setpos -1196.73 -856.03 -167.97;setang -11.19 60.37 0

99. From CT Spawn

  • Technique: Stand still + left click.
  • Time to pop: 4.7s after release. Usually thrown about 40s into the round.
  • Pro use: 5 matching throws by 5 players in 5 maps
  • Position: setpos -911.78 -2534.92 -167.97;setang -21.79 79.18 0

100. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 2.8s after release. Usually thrown about 40s into the round.
  • Pro use: 4 matching throws by 3 players in 4 maps
  • Position: setpos -852.09 294.92 -167.34;setang -7.93 -81.43 0

101. From CT Spawn

  • Technique: Stand still + left click.
  • Time to pop: 4.3s after release. Usually thrown about 26s into the round.
  • Pro use: 4 matching throws by 3 players in 4 maps
  • Position: setpos -792.50 -2220.32 -179.97;setang -8.47 84.45 0

102. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 1.6s after release. Usually thrown about 23s into the round.
  • Pro use: 4 matching throws by 3 players in 3 maps
  • Position: setpos -722.42 -1313.80 -167.97;setang 15.95 76.09 0

103. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.1s after release. Usually thrown about 18s into the round.
  • Pro use: 4 matching throws by 2 players in 3 maps
  • Position: setpos -720.30 -1306.07 -167.97;setang 15.85 72.25 0

104. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 3.1s after release. Usually thrown about 51s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -866.40 294.91 -167.82;setang -11.09 -80.33 0

105. From Underpass

  • Technique: Stand still + left click.
  • Time to pop: 3.3s after release. Usually thrown about 28s into the round.
  • Pro use: 3 matching throws by 2 players in 2 maps
  • Position: setpos -800.28 293.65 -165.28;setang -10.87 -84.08 0

106. From CT Spawn

  • Technique: Stand still + left click.
  • Time to pop: 4.5s after release. Usually thrown about 12s into the round.
  • Pro use: 3 matching throws by 2 players in 3 maps
  • Position: setpos -793.39 -2220.77 -179.97;setang -10.58 83.89 0

107. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.0s after release. Usually thrown about 33s into the round.
  • Pro use: 3 matching throws by 2 players in 3 maps
  • Position: setpos -773.35 -1412.32 -167.97;setang 10.56 68.48 0

108. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.1s after release. Usually thrown about 24s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -728.79 -1324.82 -167.97;setang 14.57 70.82 0

T Ramp (CT)

Mirage CT smokes landing near T Ramp, lineups 109 to 116

109. From CT Spawn

  • Technique: Stand still + left click.
  • Time to pop: 3.5s after release. Usually thrown about 38s into the round.
  • Pro use: 68 matching throws by 29 players in 34 maps
  • Position: setpos -927.54 -2323.94 -167.97;setang -11.89 33.56 0

110. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 3.5s after release. Usually thrown about 13s into the round.
  • Pro use: 28 matching throws by 11 players in 16 maps
  • Position: setpos -879.95 -2264.05 -171.08;setang -12.17 32.85 0

111. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 1.7s after release. Usually thrown about 48s into the round.
  • Pro use: 11 matching throws by 9 players in 10 maps
  • Position: setpos -91.78 -1909.92 -167.97;setang 3.54 55.09 0

112. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 3.3s after release. Usually thrown about 15s into the round.
  • Pro use: 10 matching throws by 5 players in 7 maps
  • Position: setpos -881.20 -2269.49 -170.73;setang -9.86 33.20 0

113. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 1.8s after release. Usually thrown about 14s into the round.
  • Pro use: 9 matching throws by 5 players in 7 maps
  • Position: setpos -34.03 -1848.06 -167.97;setang 4.36 59.76 0

114. From CT Spawn

  • Technique: Stand still + left click.
  • Time to pop: 3.6s after release. Usually thrown about 39s into the round.
  • Pro use: 6 matching throws by 6 players in 6 maps
  • Position: setpos -912.67 -2324.17 -167.97;setang -12.49 33.90 0

115. From Jungle

  • Technique: Stand still + left click.
  • Time to pop: 4.1s after release. Usually thrown about 47s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -1119.97 -1527.95 -159.05;setang -14.30 0.18 0

116. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 1.7s after release. Usually thrown about 35s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -94.44 -1928.56 -167.97;setang 3.41 57.20 0

Palace Interior (CT)

Mirage CT smokes landing near Palace Interior, lineups 117 to 124

117. From CT Spawn

  • Technique: Jump + left click.
  • Time to pop: 6.3s after release. Usually thrown about 29s into the round.
  • Pro use: 29 matching throws by 15 players in 19 maps
  • Position: setpos -1711.96 -761.03 -167.97;setang -27.84 -38.95 0

118. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 3.0s after release. Usually thrown about 10s into the round.
  • Pro use: 12 matching throws by 5 players in 6 maps
  • Position: setpos -176.74 -2098.36 -167.97;setang -25.87 -23.35 0

119. From CT Spawn

  • Technique: Jump + left click.
  • Time to pop: 6.5s after release. Usually thrown about 31s into the round.
  • Pro use: 11 matching throws by 10 players in 10 maps
  • Position: setpos -1711.92 -761.04 -167.97;setang -32.50 -38.81 0

120. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 2.7s after release. Usually thrown about 11s into the round.
  • Pro use: 6 matching throws by 5 players in 6 maps
  • Position: setpos -152.27 -2073.29 -167.97;setang -34.26 -31.94 0

121. From Stairs

  • Technique: Jump + left click.
  • Time to pop: 2.0s after release. Usually thrown about 25s into the round.
  • Pro use: 4 matching throws by 3 players in 3 maps
  • Position: setpos -533.10 -1460.98 -59.98;setang -4.59 -50.60 0

122. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 3.1s after release. Usually thrown about 8s into the round.
  • Pro use: 4 matching throws by 2 players in 3 maps
  • Position: setpos -160.42 -2101.01 -167.97;setang -28.60 -23.81 0

123. From Catwalk

  • Technique: Jump + left click.
  • Time to pop: 4.8s after release. Usually thrown about 28s into the round.
  • Pro use: 3 matching throws by 2 players in 3 maps
  • Position: setpos -911.24 -310.32 -167.15;setang -18.48 -61.69 0

124. From Bombsite A

  • Technique: Stand still + left click.
  • Time to pop: 3.1s after release. Usually thrown about 9s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -156.08 -2092.82 -167.97;setang -28.07 -26.94 0

Apartments (CT)

Mirage CT smokes landing near Apartments, lineups 125 to 128

125. From Truck

  • Technique: Stand still + left click.
  • Time to pop: 2.9s after release. Usually thrown about 44s into the round.
  • Pro use: 25 matching throws by 8 players in 15 maps
  • Position: setpos -2186.89 827.34 -122.79;setang -11.26 -19.48 0

126. From Truck

  • Technique: Stand still + left click.
  • Time to pop: 2.5s after release. Usually thrown about 40s into the round.
  • Pro use: 18 matching throws by 9 players in 13 maps
  • Position: setpos -2206.09 825.29 -121.93;setang -10.47 -18.32 0

127. From Bombsite B

  • Technique: Stand still + left click.
  • Time to pop: 3.3s after release. Usually thrown about 42s into the round.
  • Pro use: 12 matching throws by 6 players in 12 maps
  • Position: setpos -2415.93 -115.76 -161.78;setang -26.83 44.21 0

128. From Truck

  • Technique: Stand still + left click.
  • Time to pop: 3.5s after release. Usually thrown about 20s into the round.
  • Pro use: 3 matching throws by 3 players in 3 maps
  • Position: setpos -2197.10 826.23 -122.47;setang -15.53 -18.96 0

About this data

These lineups come from player positions, view angles and smoke landing points recorded in demos from IEM Cologne Major 2026 and other 2026 pro matches, taken from the public cs2-demos archive. They only cover throws pros repeated from a standing start, so they are not every possible smoke on the map. A later map update can move a landing spot, so check a lineup in practice before relying on it.

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