Dust 2 Smoke Lineups: 91 Throws Used by Pros
October 30, 2026 · 16 min read
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Dust 2 has 91 smoke lineups below, every one measured from real pro matches rather than copied from a list. Each was thrown from the same spot and angle at least three times, by at least two different players, and landed in the same place. They are sorted by side and by where the smoke lands, with the most-used throws first.

How to use these lineups
Each entry gives the technique and a console command that puts you on the exact spot, looking at the exact angle. To practise, start a local server and run:
sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
give weapon_smokegrenade
Paste a lineup's command into the console, then throw with the technique listed. Note your crosshair position and what you are standing against, because the command won't work in a real match. For a jump throw, jump and release in the same moment.
To step through every lineup on this map, download the Dust 2 practice script, put it in your CS2 game/csgo/cfg folder, run exec lineups_dust2 and press N to move to the next one.
In each diagram, the numbers mark where to stand and the blue circle marks where the smoke lands. Location names come from the game's own map data, so treat them as nearby areas rather than exact callouts. The diagrams are flat, so upper and lower floors overlap.
T side smokes
CT Spawn (T)

1. From Mid
- Technique: Jump + left click.
- Time to pop: 4.2s after release. Usually thrown about 47s into the round.
- Pro use: 260 matching throws by 83 players in 47 maps
- Position:
setpos -275.06 1345.32 -122.77;setang -11.79 129.51 0
2. From Mid Doors
- Technique: Stand still + left click.
- Time to pop: 1.6s after release. Usually thrown about 57s into the round.
- Pro use: 44 matching throws by 28 players in 26 maps
- Position:
setpos -569.97 1670.04 -115.84;setang 8.60 54.32 0
3. From Mid
- Technique: Jump + left click.
- Time to pop: 3.9s after release. Usually thrown about 47s into the round.
- Pro use: 37 matching throws by 11 players in 19 maps
- Position:
setpos -275.05 1345.33 -122.77;setang -8.53 129.65 0
4. From Catwalk
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 53s into the round.
- Pro use: 35 matching throws by 17 players in 21 maps
- Position:
setpos -149.06 1175.77 -0.56;setang 0.36 129.24 0
5. From Catwalk
- Technique: Jump + left click.
- Time to pop: 4.3s after release. Usually thrown about 49s into the round.
- Pro use: 18 matching throws by 6 players in 14 maps
- Position:
setpos -149.03 1220.35 -0.10;setang 1.42 130.32 0
6. From Outside Tunnel
- Technique: Jump + left click.
- Time to pop: 6.5s after release. Usually thrown about 26s into the round.
- Pro use: 17 matching throws by 12 players in 15 maps
- Position:
setpos -2043.97 164.04 9.92;setang -36.25 47.85 0
7. From Catwalk
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 57s into the round.
- Pro use: 6 matching throws by 3 players in 3 maps
- Position:
setpos -149.03 1150.31 -0.82;setang 0.95 128.14 0
8. From Outside Tunnel
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown about 29s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos -2043.96 401.85 12.60;setang -32.99 44.25 0
9. From Mid Doors
- Technique: Stand still + left click.
- Time to pop: 1.7s after release. Usually thrown about 47s into the round.
- Pro use: 4 matching throws by 3 players in 2 maps
- Position:
setpos -569.97 1670.05 -115.84;setang -6.69 61.96 0
10. From Long Doors
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown about 30s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos 847.17 790.03 47.03;setang -12.74 142.02 0
11. From Mid Doors
- Technique: Jump + left click.
- Time to pop: 3.4s after release. Usually thrown about 56s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -342.07 1601.00 -126.81;setang 8.79 140.36 0
12. From Mid
- Technique: Stand still + left click.
- Time to pop: 4.2s after release. Usually thrown about 34s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -275.05 1345.36 -87.31;setang -11.85 129.46 0
Mid (T)

13. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.0s after release. Usually thrown about 9s into the round.
- Pro use: 152 matching throws by 32 players in 34 maps
- Position:
setpos 363.95 -625.07 49.73;setang -25.54 110.11 0
14. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.3s after release. Usually thrown about 5s into the round.
- Pro use: 74 matching throws by 19 players in 25 maps
- Position:
setpos -299.94 -1163.94 77.67;setang -13.60 90.13 0
15. From Outside Long
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 11s into the round.
- Pro use: 68 matching throws by 17 players in 26 maps
- Position:
setpos 375.94 -464.04 1.08;setang -17.43 111.64 0
16. From Outside Long
- Technique: Jump + left click.
- Time to pop: 4.5s after release. Usually thrown about 11s into the round.
- Pro use: 31 matching throws by 7 players in 15 maps
- Position:
setpos 572.05 -395.97 8.03;setang -17.89 116.92 0
17. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.5s after release. Usually thrown about 4s into the round.
- Pro use: 23 matching throws by 13 players in 17 maps
- Position:
setpos -511.75 -662.53 126.25;setang -3.48 84.10 0
18. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.4s after release. Usually thrown as the round starts.
- Pro use: 21 matching throws by 7 players in 10 maps
- Position:
setpos -491.95 -631.46 160.05;setang -0.77 84.57 0
19. From T Spawn
- Technique: Jump + left click.
- Time to pop: 4.5s after release. Usually thrown about 8s into the round.
- Pro use: 15 matching throws by 7 players in 10 maps
- Position:
setpos -343.93 -660.05 89.59;setang -15.09 92.59 0
20. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown about 5s into the round.
- Pro use: 13 matching throws by 7 players in 10 maps
- Position:
setpos -299.97 -1163.96 77.68;setang -4.73 90.29 0
21. From Top of Mid
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 11s into the round.
- Pro use: 5 matching throws by 3 players in 5 maps
- Position:
setpos -491.94 -228.06 0.44;setang 3.50 84.22 0
Mid Doors (T)

22. From Top of Mid
- Technique: Stand still + left click.
- Time to pop: 4.6s after release. Usually thrown about 9s into the round.
- Pro use: 202 matching throws by 63 players in 46 maps
- Position:
setpos -491.94 -228.04 0.44;setang -25.22 87.10 0
23. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown about 5s into the round.
- Pro use: 44 matching throws by 23 players in 25 maps
- Position:
setpos -451.12 -660.03 116.98;setang -9.76 89.31 0
24. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.1s after release. Usually thrown as the round starts.
- Pro use: 40 matching throws by 28 players in 28 maps
- Position:
setpos -493.00 -808.00 108.56;setang -11.92 87.71 0
25. From Lower Tunnel
- Technique: Stand still + left click.
- Time to pop: 5.0s after release. Usually thrown about 50s into the round.
- Pro use: 38 matching throws by 25 players in 27 maps
- Position:
setpos -556.04 1359.19 -111.05;setang -36.61 53.74 0
26. From T Spawn
- Technique: Jump + left click.
- Time to pop: 4.7s after release. Usually thrown as the round starts.
- Pro use: 20 matching throws by 10 players in 12 maps
- Position:
setpos -367.00 -808.00 83.74;setang 0.09 90.34 0
27. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.3s after release. Usually thrown as the round starts.
- Pro use: 12 matching throws by 8 players in 9 maps
- Position:
setpos -428.00 -843.00 95.30;setang -13.06 89.31 0
28. From Top of Mid
- Technique: Jump + left click.
- Time to pop: 4.9s after release. Usually thrown about 5s into the round.
- Pro use: 11 matching throws by 4 players in 5 maps
- Position:
setpos -491.96 -593.95 2.49;setang -15.01 87.25 0
29. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.0s after release. Usually thrown as the round starts.
- Pro use: 7 matching throws by 6 players in 6 maps
- Position:
setpos -367.00 -807.86 83.75;setang -14.30 90.37 0
30. From Top of Mid
- Technique: Stand still + left click.
- Time to pop: 5.3s after release. Usually thrown about 5s into the round.
- Pro use: 6 matching throws by 2 players in 4 maps
- Position:
setpos -491.94 -228.07 0.44;setang -36.62 85.87 0
31. From Lower Tunnel
- Technique: Stand still + left + right click.
- Time to pop: 1.7s after release. Usually thrown about 37s into the round.
- Pro use: 5 matching throws by 2 players in 4 maps
- Position:
setpos -565.07 1334.04 -108.14;setang 9.12 59.11 0
32. From Lower Tunnel
- Technique: Stand still + left click.
- Time to pop: 4.9s after release. Usually thrown about 58s into the round.
- Pro use: 4 matching throws by 4 players in 4 maps
- Position:
setpos -534.64 1382.06 -112.30;setang -36.99 54.58 0
33. From Lower Tunnel
- Technique: Stand still + left click.
- Time to pop: 1.5s after release. Usually thrown about 43s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -524.51 1465.96 -110.97;setang -32.38 32.18 0
34. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown as the round starts.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -428.00 -843.00 95.30;setang -27.16 89.51 0
35. From Mid
- Technique: Stand still + left click.
- Time to pop: 2.0s after release. Usually thrown about 46s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -357.60 1356.95 -125.45;setang 4.87 100.29 0
Under A (T)

36. From Long Doors
- Technique: Stand still + left click.
- Time to pop: 5.5s after release. Usually thrown about 48s into the round.
- Pro use: 58 matching throws by 35 players in 31 maps
- Position:
setpos 899.29 1070.93 1.04;setang -55.77 81.55 0
37. From Short Stairs
- Technique: Stand still + left + right click.
- Time to pop: 2.2s after release. Usually thrown about 73s into the round.
- Pro use: 43 matching throws by 22 players in 25 maps
- Position:
setpos 489.97 1943.97 96.03;setang 0.23 80.54 0
38. From Short Stairs
- Technique: Stand still + left click.
- Time to pop: 3.3s after release. Usually thrown about 63s into the round.
- Pro use: 35 matching throws by 15 players in 17 maps
- Position:
setpos 267.93 1348.06 0.33;setang -12.65 71.38 0
39. From Long Doors
- Technique: Jump + left + right click.
- Time to pop: 6.0s after release. Usually thrown about 53s into the round.
- Pro use: 26 matching throws by 18 players in 19 maps
- Position:
setpos 916.04 1123.97 1.42;setang -51.68 79.91 0
40. From Short Stairs
- Technique: Stand still + left + right click.
- Time to pop: 1.7s after release. Usually thrown about 61s into the round.
- Pro use: 18 matching throws by 10 players in 11 maps
- Position:
setpos 477.67 1943.79 96.03;setang -0.46 75.57 0
41. From Long Doors
- Technique: Jump + left click.
- Time to pop: 7.2s after release. Usually thrown about 18s into the round.
- Pro use: 17 matching throws by 11 players in 12 maps
- Position:
setpos 541.32 341.88 1.56;setang -50.75 75.00 0
42. From Short Stairs
- Technique: Stand still + left + right click.
- Time to pop: 4.2s after release. Usually thrown about 68s into the round.
- Pro use: 16 matching throws by 11 players in 13 maps
- Position:
setpos 427.04 1688.70 3.72;setang -43.32 78.99 0
43. From Catwalk
- Technique: Stand still + left click.
- Time to pop: 4.2s after release. Usually thrown about 57s into the round.
- Pro use: 13 matching throws by 12 players in 11 maps
- Position:
setpos 189.96 1334.07 1.08;setang -15.82 66.23 0
44. From Short Stairs
- Technique: Jump + left click.
- Time to pop: 4.5s after release. Usually thrown about 71s into the round.
- Pro use: 7 matching throws by 5 players in 4 maps
- Position:
setpos 489.94 1446.03 0.55;setang -4.57 121.54 0
45. From Long Doors
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown about 31s into the round.
- Pro use: 7 matching throws by 3 players in 6 maps
- Position:
setpos 539.04 342.41 1.57;setang -56.17 72.66 0
46. From Outside Long
- Technique: Jump + left click.
- Time to pop: 8.2s after release. Usually thrown about 17s into the round.
- Pro use: 6 matching throws by 4 players in 3 maps
- Position:
setpos 148.06 183.30 9.36;setang -43.63 78.14 0
47. From Top of Mid
- Technique: Jump + left click.
- Time to pop: 6.9s after release. Usually thrown about 46s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos -633.95 556.03 9.10;setang -19.43 56.26 0
48. From Long Doors
- Technique: Stand still + left click.
- Time to pop: 5.3s after release. Usually thrown about 50s into the round.
- Pro use: 4 matching throws by 4 players in 4 maps
- Position:
setpos 907.48 1070.94 1.04;setang -56.82 84.00 0
49. From Short Stairs
- Technique: Crouch + left + right click.
- Time to pop: 4.6s after release. Usually thrown about 45s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 427.06 1693.90 3.80;setang -45.19 77.33 0
50. From Long Doors
- Technique: Jump + left + right click.
- Time to pop: 8.6s after release. Usually thrown about 35s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 916.03 1123.96 1.42;setang -57.80 77.77 0
Bombsite B (T)

51. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 3.6s after release. Usually thrown about 45s into the round.
- Pro use: 139 matching throws by 28 players in 40 maps
- Position:
setpos -1712.91 1028.76 31.95;setang -14.11 120.81 0
52. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 3.2s after release. Usually thrown about 41s into the round.
- Pro use: 32 matching throws by 9 players in 12 maps
- Position:
setpos -1770.26 993.90 38.87;setang -4.13 112.47 0
53. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 3.7s after release. Usually thrown about 35s into the round.
- Pro use: 9 matching throws by 8 players in 7 maps
- Position:
setpos -1712.97 1044.11 31.72;setang -13.41 121.58 0
54. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 3.1s after release. Usually thrown about 46s into the round.
- Pro use: 7 matching throws by 2 players in 5 maps
- Position:
setpos -1783.03 1034.35 38.99;setang -3.03 112.52 0
55. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 3.0s after release. Usually thrown about 41s into the round.
- Pro use: 4 matching throws by 2 players in 2 maps
- Position:
setpos -1783.03 1016.89 39.45;setang -1.41 111.28 0
B Doors (T)

56. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 5.5s after release. Usually thrown about 44s into the round.
- Pro use: 43 matching throws by 23 players in 24 maps
- Position:
setpos -1784.22 1010.71 39.64;setang -55.56 69.83 0
57. From Upper Tunnel
- Technique: Jump + left + right click.
- Time to pop: 5.4s after release. Usually thrown about 51s into the round.
- Pro use: 16 matching throws by 7 players in 9 maps
- Position:
setpos -1783.03 1010.45 39.57;setang -38.91 67.59 0
58. From Outside Tunnel
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown about 37s into the round.
- Pro use: 11 matching throws by 6 players in 8 maps
- Position:
setpos -1392.49 421.63 9.03;setang -32.89 86.69 0
59. From Upper Tunnel
- Technique: Stand still + left click.
- Time to pop: 6.0s after release. Usually thrown about 61s into the round.
- Pro use: 10 matching throws by 5 players in 8 maps
- Position:
setpos -1830.51 1230.98 69.94;setang -63.89 63.59 0
60. From Bombsite B
- Technique: Stand still + left click.
- Time to pop: 2.1s after release. Usually thrown about 61s into the round.
- Pro use: 6 matching throws by 5 players in 5 maps
- Position:
setpos -1878.06 1814.03 79.03;setang 3.12 31.92 0
Extended A (T)

61. From Short Stairs
- Technique: Crouch + left click.
- Time to pop: 3.0s after release. Usually thrown about 63s into the round.
- Pro use: 55 matching throws by 26 players in 33 maps
- Position:
setpos 427.06 1685.43 3.67;setang -30.36 139.55 0
62. From Short Stairs
- Technique: Stand still + left click.
- Time to pop: 1.5s after release. Usually thrown about 54s into the round.
- Pro use: 10 matching throws by 7 players in 9 maps
- Position:
setpos 489.96 1446.03 0.55;setang -6.07 88.44 0
63. From Short Stairs
- Technique: Stand still + left click.
- Time to pop: 2.9s after release. Usually thrown about 57s into the round.
- Pro use: 6 matching throws by 6 players in 6 maps
- Position:
setpos 427.03 1688.88 3.72;setang -26.93 139.76 0
64. From Long Doors
- Technique: Stand still + left click.
- Time to pop: 4.9s after release. Usually thrown about 51s into the round.
- Pro use: 4 matching throws by 4 players in 4 maps
- Position:
setpos 847.03 790.25 47.03;setang -35.94 123.16 0
65. From Outside Long
- Technique: Jump + left click.
- Time to pop: 5.6s after release. Usually thrown about 14s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 222.67 -88.02 9.03;setang -11.47 81.28 0
66. From Outside Long
- Technique: Jump + left click.
- Time to pop: 6.1s after release. Usually thrown about 19s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 363.97 -384.14 6.35;setang -19.91 86.94 0
Long A (T)

67. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown as the round starts.
- Pro use: 22 matching throws by 12 players in 13 maps
- Position:
setpos -511.41 -662.46 126.26;setang -19.17 45.81 0
68. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown as the round starts.
- Pro use: 21 matching throws by 17 players in 15 maps
- Position:
setpos -533.00 -754.00 113.85;setang -20.73 48.28 0
69. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown as the round starts.
- Pro use: 9 matching throws by 6 players in 5 maps
- Position:
setpos -493.00 -808.00 108.56;setang -19.01 49.25 0
70. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.1s after release. Usually thrown as the round starts.
- Pro use: 6 matching throws by 3 players in 3 maps
- Position:
setpos -367.00 -808.00 83.74;setang -28.64 50.58 0
71. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.3s after release. Usually thrown about 4s into the round.
- Pro use: 6 matching throws by 5 players in 5 maps
- Position:
setpos -10.72 -660.04 10.63;setang -13.76 56.49 0
72. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.0s after release. Usually thrown as the round starts.
- Pro use: 5 matching throws by 4 players in 4 maps
- Position:
setpos -533.00 -754.00 113.85;setang -25.94 46.32 0
73. From Lower Tunnel
- Technique: Jump + left click.
- Time to pop: 5.6s after release. Usually thrown about 54s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos -556.05 1470.51 -112.14;setang -24.63 -5.70 0
74. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.1s after release. Usually thrown about 4s into the round.
- Pro use: 3 matching throws by 3 players in 2 maps
- Position:
setpos 5.01 -660.06 7.29;setang -16.55 57.32 0
75. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.6s after release. Usually thrown about 53s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 138.53 -1163.94 0.89;setang -22.93 62.59 0
Long Doors (T)

76. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.6s after release. Usually thrown as the round starts.
- Pro use: 30 matching throws by 18 players in 17 maps
- Position:
setpos -513.27 -662.74 126.23;setang -20.94 48.15 0
CT side smokes
Long Doors (CT)

77. From Under A
- Technique: Jump + left click.
- Time to pop: 6.8s after release. Usually thrown about 4s into the round.
- Pro use: 119 matching throws by 30 players in 30 maps
- Position:
setpos 769.75 2379.94 -35.55;setang -52.90 -91.85 0
78. From Under A
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown about 5s into the round.
- Pro use: 118 matching throws by 24 players in 30 maps
- Position:
setpos 1004.94 2379.97 27.45;setang -24.62 -101.98 0
79. From Under A
- Technique: Jump + left click.
- Time to pop: 5.3s after release. Usually thrown about 5s into the round.
- Pro use: 108 matching throws by 26 players in 27 maps
- Position:
setpos 1004.97 2379.97 27.47;setang -22.63 -98.72 0
80. From ARamp
- Technique: Jump + left click.
- Time to pop: 7.0s after release. Usually thrown about 46s into the round.
- Pro use: 5 matching throws by 5 players in 5 maps
- Position:
setpos 1300.06 2446.20 58.91;setang -23.48 -112.75 0
81. From Long A
- Technique: Stand still + left click.
- Time to pop: 5.0s after release. Usually thrown about 42s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos 1652.21 1949.98 1.03;setang -38.05 -130.96 0
Long A (CT)

82. From Under A
- Technique: Stand still + left click.
- Time to pop: 3.3s after release. Usually thrown about 35s into the round.
- Pro use: 39 matching throws by 23 players in 20 maps
- Position:
setpos 1004.94 2300.32 22.16;setang -11.29 -47.51 0
83. From Under A
- Technique: Stand still + left click.
- Time to pop: 3.4s after release. Usually thrown about 32s into the round.
- Pro use: 19 matching throws by 10 players in 15 maps
- Position:
setpos 1004.94 2317.43 24.66;setang -12.67 -49.41 0
84. From Under A
- Technique: Stand still + left click.
- Time to pop: 4.5s after release. Usually thrown about 47s into the round.
- Pro use: 6 matching throws by 4 players in 5 maps
- Position:
setpos 654.49 2314.97 -36.18;setang -30.35 -39.45 0
Upper Tunnel (CT)

85. From B Doors
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown about 10s into the round.
- Pro use: 18 matching throws by 5 players in 7 maps
- Position:
setpos -1122.03 2691.80 88.08;setang -15.28 -114.66 0
Mid Doors (CT)

86. From ARamp
- Technique: Jump + left click.
- Time to pop: 7.2s after release. Usually thrown about 42s into the round.
- Pro use: 8 matching throws by 6 players in 7 maps
- Position:
setpos 1300.06 2446.24 58.75;setang -19.34 -159.28 0
87. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown about 53s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos 1235.97 2561.03 99.60;setang -12.71 -155.37 0
Short Stairs (CT)

88. From Bombsite A
- Technique: Stand still + left click.
- Time to pop: 3.3s after release. Usually thrown about 51s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 1235.96 2561.03 99.60;setang -15.99 -149.63 0
89. From ARamp
- Technique: Stand still + left click.
- Time to pop: 3.1s after release. Usually thrown about 35s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 1300.03 2493.22 70.60;setang -14.14 -152.30 0
90. From ARamp
- Technique: Stand still + left click.
- Time to pop: 3.0s after release. Usually thrown about 36s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 1300.14 2497.10 71.41;setang -17.17 -153.45 0
Catwalk (CT)

91. From Short Stairs
- Technique: Stand still + left click.
- Time to pop: 2.6s after release. Usually thrown about 8s into the round.
- Pro use: 6 matching throws by 5 players in 6 maps
- Position:
setpos 489.94 1943.97 96.03;setang 2.99 -113.80 0
About this data
These lineups come from player positions, view angles and smoke landing points recorded in demos from IEM Cologne Major 2026 and other 2026 pro matches, taken from the public cs2-demos archive. They only cover throws pros repeated from a standing start, so they are not every possible smoke on the map. A later map update can move a landing spot, so check a lineup in practice before relying on it.