Overpass Smoke Lineups: 58 Throws Used by Pros
October 30, 2026 · 11 min read
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Overpass has 58 smoke lineups below, every one measured from real pro matches rather than copied from a list. Each was thrown from the same spot and angle at least three times, by at least two different players, and landed in the same place. They are sorted by side and by where the smoke lands, with the most-used throws first.

How to use these lineups
Each entry gives the technique and a console command that puts you on the exact spot, looking at the exact angle. To practise, start a local server and run:
sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
give weapon_smokegrenade
Paste a lineup's command into the console, then throw with the technique listed. Note your crosshair position and what you are standing against, because the command won't work in a real match. For a jump throw, jump and release in the same moment.
To step through every lineup on this map, download the Overpass practice script, put it in your CS2 game/csgo/cfg folder, run exec lineups_overpass and press N to move to the next one.
In each diagram, the numbers mark where to stand and the blue circle marks where the smoke lands. Location names come from the game's own map data, so treat them as nearby areas rather than exact callouts. The diagrams are flat, so upper and lower floors overlap.
T side smokes
Lower Park (T)

1. From Fountain
- Technique: Jump + left click.
- Time to pop: 4.0s after release. Usually thrown about 24s into the round.
- Pro use: 36 matching throws by 21 players in 19 maps
- Position:
setpos -1844.03 -2602.97 424.72;setang -2.84 118.90 0
2. From Lower Park
- Technique: Stand still + left click.
- Time to pop: 5.6s after release. Usually thrown about 53s into the round.
- Pro use: 20 matching throws by 12 players in 11 maps
- Position:
setpos -2533.78 -1457.27 439.13;setang -33.32 88.65 0
3. From Fountain
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 25s into the round.
- Pro use: 15 matching throws by 7 players in 9 maps
- Position:
setpos -1844.03 -2602.95 424.72;setang 0.26 119.03 0
4. From Fountain
- Technique: Jump + left click.
- Time to pop: 4.5s after release. Usually thrown about 40s into the round.
- Pro use: 10 matching throws by 5 players in 4 maps
- Position:
setpos -2076.07 -1902.42 477.03;setang -5.21 99.66 0
5. From T Stairs
- Technique: Jump + left click.
- Time to pop: 5.8s after release. Usually thrown about 7s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos -829.18 -2221.68 244.03;setang -20.04 147.26 0
6. From Playground
- Technique: Jump + left click.
- Time to pop: 4.1s after release. Usually thrown about 33s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -2466.61 -2789.49 477.69;setang 6.61 97.15 0
7. From T Stairs
- Technique: Jump + left click.
- Time to pop: 4.9s after release. Usually thrown about 8s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -855.97 -2203.94 246.68;setang -20.43 147.38 0
Back of A (T)

8. From Lower Park
- Technique: Jump + left click.
- Time to pop: 3.8s after release. Usually thrown about 83s into the round.
- Pro use: 32 matching throws by 15 players in 20 maps
- Position:
setpos -2351.96 -791.56 393.20;setang -3.67 79.49 0
9. From Lower Park
- Technique: Jump + left click.
- Time to pop: 6.5s after release. Usually thrown about 76s into the round.
- Pro use: 12 matching throws by 8 players in 9 maps
- Position:
setpos -2424.76 -1402.32 436.41;setang -9.68 78.92 0
10. From Fountain
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown about 21s into the round.
- Pro use: 9 matching throws by 6 players in 7 maps
- Position:
setpos -2423.90 -1671.24 477.03;setang -21.51 80.62 0
11. From Upper Park
- Technique: Jump + left click.
- Time to pop: 6.2s after release. Usually thrown about 72s into the round.
- Pro use: 5 matching throws by 2 players in 5 maps
- Position:
setpos -3941.37 -259.49 541.42;setang -5.76 26.99 0
12. From Upper Park
- Technique: Jump + left click.
- Time to pop: 4.3s after release. Usually thrown about 81s into the round.
- Pro use: 5 matching throws by 2 players in 2 maps
- Position:
setpos -3552.96 -67.74 520.83;setang 0.04 29.46 0
13. From Upper Park
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 82s into the round.
- Pro use: 5 matching throws by 2 players in 3 maps
- Position:
setpos -3537.26 -59.99 521.05;setang 5.43 29.64 0
14. From Upper Park
- Technique: Jump + left click.
- Time to pop: 6.9s after release. Usually thrown about 59s into the round.
- Pro use: 5 matching throws by 3 players in 5 maps
- Position:
setpos -3170.92 -1405.30 526.59;setang -28.49 63.02 0
15. From Upper Park
- Technique: Jump + left click.
- Time to pop: 4.5s after release. Usually thrown about 77s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -3644.45 -112.91 517.42;setang 4.36 32.14 0
16. From Lower Park
- Technique: Jump + left click.
- Time to pop: 5.1s after release. Usually thrown about 75s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -2533.82 -1457.29 439.13;setang -20.69 77.42 0
Connector (T)

17. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown about 4s into the round.
- Pro use: 24 matching throws by 4 players in 5 maps
- Position:
setpos -991.16 -3031.07 207.55;setang -32.87 107.26 0
18. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown about 4s into the round.
- Pro use: 24 matching throws by 8 players in 10 maps
- Position:
setpos -754.72 -2834.63 164.03;setang -37.13 115.82 0
19. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown about 4s into the round.
- Pro use: 12 matching throws by 2 players in 3 maps
- Position:
setpos -991.27 -3031.23 206.89;setang -14.88 106.94 0
20. From T Spawn
- Technique: Jump + left click.
- Time to pop: 4.7s after release. Usually thrown about 7s into the round.
- Pro use: 4 matching throws by 2 players in 1 maps
- Position:
setpos -418.04 -2395.47 156.03;setang -11.52 129.19 0
Sniper's Nest (T)

21. From Water
- Technique: Stand still + left click.
- Time to pop: 3.5s after release. Usually thrown about 71s into the round.
- Pro use: 26 matching throws by 17 players in 17 maps
- Position:
setpos -1558.74 -729.45 54.84;setang -31.19 98.16 0
22. From Water
- Technique: Jump + left click.
- Time to pop: 3.0s after release. Usually thrown about 83s into the round.
- Pro use: 19 matching throws by 8 players in 11 maps
- Position:
setpos -1558.74 -729.45 55.20;setang 2.92 97.80 0
23. From Connector
- Technique: Stand still + left click.
- Time to pop: 4.2s after release. Usually thrown about 79s into the round.
- Pro use: 17 matching throws by 14 players in 10 maps
- Position:
setpos -1700.29 -908.06 100.03;setang -32.96 90.70 0
Lobby (T)

24. From Upper Park
- Technique: Stand still + left click.
- Time to pop: 4.3s after release. Usually thrown about 76s into the round.
- Pro use: 14 matching throws by 6 players in 10 maps
- Position:
setpos -3360.27 -364.44 525.60;setang -21.87 58.51 0
25. From Lower Park
- Technique: Jump + left click.
- Time to pop: 6.5s after release. Usually thrown about 68s into the round.
- Pro use: 6 matching throws by 4 players in 5 maps
- Position:
setpos -2424.76 -1402.34 436.41;setang -16.43 90.60 0
26. From Upper Park
- Technique: Stand still + left click.
- Time to pop: 4.3s after release. Usually thrown about 78s into the round.
- Pro use: 4 matching throws by 3 players in 4 maps
- Position:
setpos -3335.43 -358.45 536.23;setang -22.25 59.90 0
27. From Upper Park
- Technique: Jump + left click.
- Time to pop: 7.0s after release. Usually thrown about 56s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos -3170.93 -1409.51 526.30;setang -29.77 74.70 0
28. From Lower Park
- Technique: Jump + left click.
- Time to pop: 6.6s after release. Usually thrown about 82s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -2533.78 -1457.24 439.13;setang -27.94 88.08 0
29. From Lower Park
- Technique: Jump + left click.
- Time to pop: 7.0s after release. Usually thrown about 77s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -2533.78 -1457.27 439.13;setang -34.19 88.69 0
30. From Lower Park
- Technique: Jump + left click.
- Time to pop: 5.8s after release. Usually thrown about 83s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -2335.96 -852.42 392.69;setang -9.42 90.83 0
Water (T)

31. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.7s after release. Usually thrown about 7s into the round.
- Pro use: 12 matching throws by 5 players in 7 maps
- Position:
setpos -418.05 -2395.47 156.03;setang -15.62 129.57 0
Bombsite A (T)

32. From Upper Park
- Technique: Jump + left click.
- Time to pop: 4.2s after release. Usually thrown about 74s into the round.
- Pro use: 5 matching throws by 3 players in 5 maps
- Position:
setpos -3555.37 -68.98 520.77;setang 5.24 29.52 0
Canal (T)

33. From T Spawn
- Technique: Jump + left click.
- Time to pop: 8.8s after release. Usually thrown about 5s into the round.
- Pro use: 5 matching throws by 2 players in 3 maps
- Position:
setpos -791.93 -2871.89 165.17;setang -33.73 83.53 0
Construction (T)

34. From Canal
- Technique: Stand still + left click.
- Time to pop: 4.5s after release. Usually thrown about 61s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos -105.63 -1551.97 48.80;setang -41.43 131.81 0
CT side smokes
Canal (CT)

35. From Back of A
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown as the round starts.
- Pro use: 106 matching throws by 16 players in 19 maps
- Position:
setpos -2116.50 993.14 484.03;setang -15.05 -50.83 0
36. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown as the round starts.
- Pro use: 48 matching throws by 9 players in 18 maps
- Position:
setpos -2199.00 740.00 476.03;setang -8.94 -45.50 0
37. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 5.8s after release. Usually thrown as the round starts.
- Pro use: 30 matching throws by 8 players in 14 maps
- Position:
setpos -2190.00 817.00 476.03;setang -13.75 -42.75 0
38. From Walkway
- Technique: Jump + left click.
- Time to pop: 4.2s after release. Usually thrown about 39s into the round.
- Pro use: 30 matching throws by 9 players in 14 maps
- Position:
setpos -1743.84 -10.20 132.03;setang 2.31 -39.35 0
39. From Bombsite B
- Technique: Jump + left click.
- Time to pop: 3.4s after release. Usually thrown about 32s into the round.
- Pro use: 29 matching throws by 7 players in 10 maps
- Position:
setpos -836.33 495.94 100.03;setang 2.11 -74.13 0
40. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown as the round starts.
- Pro use: 23 matching throws by 8 players in 13 maps
- Position:
setpos -2343.00 797.00 476.03;setang -21.85 -40.07 0
41. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 6.3s after release. Usually thrown as the round starts.
- Pro use: 21 matching throws by 8 players in 9 maps
- Position:
setpos -2190.00 817.00 476.03;setang -12.11 -47.33 0
42. From Back of A
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown as the round starts.
- Pro use: 20 matching throws by 3 players in 5 maps
- Position:
setpos -2239.04 1053.85 484.03;setang -9.08 -50.30 0
43. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown as the round starts.
- Pro use: 19 matching throws by 5 players in 10 maps
- Position:
setpos -2275.00 842.00 476.03;setang -14.53 -46.56 0
44. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 7.2s after release. Usually thrown as the round starts.
- Pro use: 16 matching throws by 4 players in 10 maps
- Position:
setpos -2273.00 770.00 476.03;setang -3.04 -44.86 0
45. From Bombsite B
- Technique: Jump + left click.
- Time to pop: 4.4s after release. Usually thrown about 25s into the round.
- Pro use: 16 matching throws by 3 players in 6 maps
- Position:
setpos -831.16 495.97 100.03;setang 1.98 -77.27 0
46. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown as the round starts.
- Pro use: 11 matching throws by 4 players in 2 maps
- Position:
setpos -2199.00 740.00 476.03;setang -20.63 -45.25 0
47. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 6.8s after release. Usually thrown as the round starts.
- Pro use: 9 matching throws by 3 players in 5 maps
- Position:
setpos -2273.00 770.00 476.03;setang -13.08 -43.73 0
48. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 6.5s after release. Usually thrown as the round starts.
- Pro use: 9 matching throws by 3 players in 4 maps
- Position:
setpos -2190.00 817.00 476.03;setang -12.09 -44.90 0
49. From Bombsite B
- Technique: Stand still + left click.
- Time to pop: 3.2s after release. Usually thrown about 28s into the round.
- Pro use: 9 matching throws by 3 players in 4 maps
- Position:
setpos -845.34 495.66 100.03;setang 2.84 -69.01 0
50. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown as the round starts.
- Pro use: 6 matching throws by 4 players in 3 maps
- Position:
setpos -2273.00 770.00 476.03;setang -22.14 -43.16 0
51. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 7.4s after release. Usually thrown about 67s into the round.
- Pro use: 4 matching throws by 3 players in 4 maps
- Position:
setpos -2486.94 787.96 476.53;setang -9.00 -40.82 0
52. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 5.6s after release. Usually thrown as the round starts.
- Pro use: 4 matching throws by 2 players in 2 maps
- Position:
setpos -2343.00 797.00 476.03;setang -15.37 -44.26 0
53. From Water
- Technique: Stand still + left click.
- Time to pop: 5.9s after release. Usually thrown about 42s into the round.
- Pro use: 4 matching throws by 2 players in 3 maps
- Position:
setpos -1465.41 -21.23 132.03;setang -28.41 -44.43 0
54. From Lower Park
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown about 5s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -2379.78 140.79 444.09;setang -0.99 -30.82 0
55. From Water
- Technique: Stand still + left click.
- Time to pop: 4.2s after release. Usually thrown about 39s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos -1459.34 -20.26 132.03;setang -27.19 -45.82 0
Bombsite B (CT)

56. From Water
- Technique: Stand still + left click.
- Time to pop: 1.2s after release. Usually thrown about 68s into the round.
- Pro use: 23 matching throws by 12 players in 10 maps
- Position:
setpos -1288.03 243.80 25.93;setang 0.52 1.23 0
57. From Water
- Technique: Stand still + left click.
- Time to pop: 1.2s after release. Usually thrown about 65s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos -1288.07 242.40 25.99;setang 0.96 5.95 0
Lower Park (CT)

58. From Bombsite A
- Technique: Stand still + left click.
- Time to pop: 3.2s after release. Usually thrown about 42s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -2708.14 506.61 498.70;setang 0.00 -63.19 0
About this data
These lineups come from player positions, view angles and smoke landing points recorded in demos from IEM Cologne Major 2026 and other 2026 pro matches, taken from the public cs2-demos archive. They only cover throws pros repeated from a standing start, so they are not every possible smoke on the map. A later map update can move a landing spot, so check a lineup in practice before relying on it.