Nuke Smoke Lineups: 51 Throws Used by Pros
October 30, 2026 · 10 min read
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Nuke has 51 smoke lineups below, every one measured from real pro matches rather than copied from a list. Each was thrown from the same spot and angle at least three times, by at least two different players, and landed in the same place. They are sorted by side and by where the smoke lands, with the most-used throws first.

How to use these lineups
Each entry gives the technique and a console command that puts you on the exact spot, looking at the exact angle. To practise, start a local server and run:
sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
give weapon_smokegrenade
Paste a lineup's command into the console, then throw with the technique listed. Note your crosshair position and what you are standing against, because the command won't work in a real match. For a jump throw, jump and release in the same moment.
To step through every lineup on this map, download the Nuke practice script, put it in your CS2 game/csgo/cfg folder, run exec lineups_nuke and press N to move to the next one.
In each diagram, the numbers mark where to stand and the blue circle marks where the smoke lands. Location names come from the game's own map data, so treat them as nearby areas rather than exact callouts. The diagrams are flat, so upper and lower floors overlap.
T side smokes
Outside (T)

1. From Outside
- Technique: Jump + left click.
- Time to pop: 6.1s after release. Usually thrown about 16s into the round.
- Pro use: 260 matching throws by 47 players in 44 maps
- Position:
setpos -732.88 -1322.14 -407.97;setang -17.96 -11.66 0
2. From Outside
- Technique: Jump + left click.
- Time to pop: 6.5s after release. Usually thrown about 17s into the round.
- Pro use: 253 matching throws by 47 players in 45 maps
- Position:
setpos -732.87 -1322.14 -407.97;setang -19.31 -18.14 0
3. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.7s after release. Usually thrown about 6s into the round.
- Pro use: 195 matching throws by 52 players in 43 maps
- Position:
setpos -1268.03 -1162.33 -415.97;setang -45.25 -24.94 0
4. From Outside
- Technique: Jump + left click.
- Time to pop: 7.5s after release. Usually thrown about 21s into the round.
- Pro use: 102 matching throws by 36 players in 38 maps
- Position:
setpos -732.88 -1322.14 -407.97;setang -25.33 -8.11 0
5. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.3s after release. Usually thrown about 16s into the round.
- Pro use: 97 matching throws by 22 players in 34 maps
- Position:
setpos -1268.03 -1161.51 -415.97;setang -37.61 -23.32 0
6. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown about 6s into the round.
- Pro use: 92 matching throws by 29 players in 35 maps
- Position:
setpos -1069.56 -1142.95 -415.97;setang -44.49 -24.68 0
7. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown about 12s into the round.
- Pro use: 51 matching throws by 6 players in 11 maps
- Position:
setpos -1180.03 -1193.56 -367.12;setang -42.44 -18.65 0
8. From T Spawn
- Technique: Jump + left click.
- Time to pop: 9.0s after release. Usually thrown about 11s into the round.
- Pro use: 45 matching throws by 5 players in 11 maps
- Position:
setpos -1180.06 -1193.56 -367.12;setang -50.05 -16.37 0
9. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.9s after release. Usually thrown about 7s into the round.
- Pro use: 30 matching throws by 8 players in 9 maps
- Position:
setpos -1268.08 -1162.52 -415.97;setang -32.30 -22.93 0
10. From T Spawn
- Technique: Jump + left click.
- Time to pop: 8.7s after release. Usually thrown about 6s into the round.
- Pro use: 25 matching throws by 5 players in 11 maps
- Position:
setpos -1350.38 -1037.58 -415.97;setang -44.57 -19.67 0
11. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown about 8s into the round.
- Pro use: 16 matching throws by 6 players in 9 maps
- Position:
setpos -1568.00 -1072.05 -415.97;setang -25.15 -19.52 0
12. From Outside
- Technique: Jump + left click.
- Time to pop: 4.9s after release. Usually thrown about 27s into the round.
- Pro use: 16 matching throws by 5 players in 9 maps
- Position:
setpos -732.88 -1322.14 -407.97;setang -11.89 -23.20 0
13. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.8s after release. Usually thrown about 11s into the round.
- Pro use: 16 matching throws by 4 players in 6 maps
- Position:
setpos -1350.83 -1041.14 -415.97;setang -27.65 -21.98 0
14. From T Spawn
- Technique: Jump + left click.
- Time to pop: 9.0s after release. Usually thrown about 9s into the round.
- Pro use: 15 matching throws by 8 players in 10 maps
- Position:
setpos -1180.08 -1193.58 -367.12;setang -50.72 -13.76 0
15. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.8s after release. Usually thrown about 5s into the round.
- Pro use: 14 matching throws by 8 players in 11 maps
- Position:
setpos -1568.33 -1072.29 -415.97;setang -26.38 -17.53 0
16. From T Spawn
- Technique: Jump + left click.
- Time to pop: 8.1s after release. Usually thrown about 5s into the round.
- Pro use: 12 matching throws by 4 players in 6 maps
- Position:
setpos -1567.95 -1072.04 -415.97;setang -22.00 -17.86 0
17. From T Spawn
- Technique: Jump + left click.
- Time to pop: 8.3s after release. Usually thrown as the round starts.
- Pro use: 11 matching throws by 9 players in 9 maps
- Position:
setpos -1832.00 -1160.00 -415.97;setang -24.45 -14.55 0
18. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.9s after release. Usually thrown about 19s into the round.
- Pro use: 11 matching throws by 3 players in 6 maps
- Position:
setpos -1067.70 -1142.89 -415.97;setang -51.25 -28.51 0
19. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.0s after release. Usually thrown about 8s into the round.
- Pro use: 10 matching throws by 4 players in 5 maps
- Position:
setpos -1567.97 -1072.06 -415.97;setang -29.98 -19.23 0
20. From Outside
- Technique: Jump + left click.
- Time to pop: 5.5s after release. Usually thrown about 7s into the round.
- Pro use: 9 matching throws by 2 players in 7 maps
- Position:
setpos -765.43 -1263.97 -415.97;setang -9.31 -24.22 0
21. From Outside
- Technique: Stand still + left click.
- Time to pop: 2.5s after release. Usually thrown about 27s into the round.
- Pro use: 8 matching throws by 4 players in 6 maps
- Position:
setpos 487.93 -2280.31 -415.97;setang -7.79 -62.19 0
22. From Outside
- Technique: Stand still + left click.
- Time to pop: 3.7s after release. Usually thrown about 26s into the round.
- Pro use: 8 matching throws by 3 players in 5 maps
- Position:
setpos -372.36 -1822.06 -415.97;setang -15.60 -14.48 0
23. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.8s after release. Usually thrown about 18s into the round.
- Pro use: 7 matching throws by 6 players in 6 maps
- Position:
setpos -1180.03 -1193.57 -367.12;setang -46.69 -11.67 0
24. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.7s after release. Usually thrown about 24s into the round.
- Pro use: 6 matching throws by 2 players in 5 maps
- Position:
setpos -1180.04 -1193.56 -367.12;setang -45.36 -13.53 0
25. From T Spawn
- Technique: Jump + left click.
- Time to pop: 8.4s after release. Usually thrown about 4s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos -1568.18 -1072.21 -415.97;setang -35.77 -17.40 0
26. From T Spawn
- Technique: Jump + left click.
- Time to pop: 9.5s after release. Usually thrown about 15s into the round.
- Pro use: 4 matching throws by 2 players in 3 maps
- Position:
setpos -1546.17 -1079.78 -415.97;setang -37.87 -12.30 0
27. From Outside
- Technique: Jump + left click. Release a moment after the jump rather than with it.
- Time to pop: 5.3s after release. Usually thrown about 11s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos -732.88 -1322.14 -407.97;setang -10.78 -14.20 0
28. From Outside
- Technique: Stand still + left click.
- Time to pop: 2.3s after release. Usually thrown about 40s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos 487.95 -2282.72 -415.97;setang -3.72 -61.27 0
Bombsite A (T)

29. From Outside
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown about 6s into the round.
- Pro use: 63 matching throws by 21 players in 28 maps
- Position:
setpos -891.97 -927.06 -415.97;setang -14.14 -11.22 0
30. From Outside
- Technique: Jump + left click.
- Time to pop: 4.9s after release. Usually thrown about 6s into the round.
- Pro use: 21 matching throws by 3 players in 7 maps
- Position:
setpos -891.97 -927.03 -415.97;setang -15.93 -11.25 0
31. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.9s after release. Usually thrown about 5s into the round.
- Pro use: 17 matching throws by 9 players in 13 maps
- Position:
setpos -1180.03 -1161.13 -362.53;setang -16.41 -0.07 0
32. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.5s after release. Usually thrown about 7s into the round.
- Pro use: 10 matching throws by 2 players in 5 maps
- Position:
setpos -1125.07 -876.19 -415.97;setang -19.55 -11.32 0
Silo (T)

33. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown about 5s into the round.
- Pro use: 26 matching throws by 17 players in 20 maps
- Position:
setpos -1566.63 -1072.07 -415.97;setang -23.96 -14.69 0
34. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown about 5s into the round.
- Pro use: 16 matching throws by 9 players in 10 maps
- Position:
setpos -1180.06 -1193.59 -367.12;setang -52.71 -14.12 0
35. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown about 6s into the round.
- Pro use: 4 matching throws by 2 players in 4 maps
- Position:
setpos -1637.41 -1273.96 -407.97;setang -34.27 -8.09 0
36. From Outside
- Technique: Crouch + left click.
- Time to pop: 1.9s after release. Usually thrown about 45s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 28.16 -2006.69 -415.97;setang -18.77 22.14 0
Bombsite B (T)

37. From Ramp
- Technique: Stand still + left click.
- Time to pop: 3.4s after release. Usually thrown about 46s into the round.
- Pro use: 5 matching throws by 5 players in 5 maps
- Position:
setpos 476.12 5.05 -639.97;setang -0.36 -94.56 0
38. From Tunnels
- Technique: Stand still + left click.
- Time to pop: 1.6s after release. Usually thrown about 72s into the round.
- Pro use: 4 matching throws by 3 players in 3 maps
- Position:
setpos 34.03 -1671.96 -767.97;setang 9.09 51.24 0
Garage (T)

39. From Outside
- Technique: Stand still + left click.
- Time to pop: 2.2s after release. Usually thrown about 42s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 463.93 -1798.42 -415.97;setang 1.01 -8.56 0
Ramp (T)

40. From Observation
- Technique: Crouch + left click.
- Time to pop: 1.8s after release. Usually thrown about 64s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 1077.03 -655.94 -639.97;setang -0.28 114.86 0
CT side smokes
Squeaky (CT)

41. From Heaven
- Technique: Jump + left click.
- Time to pop: 4.2s after release. Usually thrown about 34s into the round.
- Pro use: 128 matching throws by 49 players in 42 maps
- Position:
setpos 1005.98 -457.41 -127.97;setang 19.59 -121.21 0
42. From Bombsite A
- Technique: Stand still + left click.
- Time to pop: 3.8s after release. Usually thrown about 33s into the round.
- Pro use: 32 matching throws by 11 players in 16 maps
- Position:
setpos 850.07 -680.86 -399.97;setang -17.48 -120.23 0
43. From Bombsite A
- Technique: Stand still + left click.
- Time to pop: 3.8s after release. Usually thrown about 34s into the round.
- Pro use: 29 matching throws by 15 players in 21 maps
- Position:
setpos 850.10 -696.11 -399.97;setang -15.93 -120.59 0
44. From Heaven
- Technique: Stand still + left click.
- Time to pop: 4.0s after release. Usually thrown about 33s into the round.
- Pro use: 19 matching throws by 7 players in 12 maps
- Position:
setpos 1009.92 -457.92 -127.97;setang -5.23 -121.49 0
45. From Bombsite A
- Technique: Stand still + left click.
- Time to pop: 1.8s after release. Usually thrown about 32s into the round.
- Pro use: 9 matching throws by 5 players in 6 maps
- Position:
setpos 882.07 -1397.28 -415.97;setang 6.34 169.08 0
46. From Bombsite A
- Technique: Stand still + left click.
- Time to pop: 1.8s after release. Usually thrown about 16s into the round.
- Pro use: 3 matching throws by 2 players in 2 maps
- Position:
setpos 916.69 -1398.87 -415.97;setang 6.73 169.46 0
Control (CT)

47. From Ramp
- Technique: Stand still + left click.
- Time to pop: 1.0s after release. Usually thrown about 13s into the round.
- Pro use: 22 matching throws by 10 players in 13 maps
- Position:
setpos 531.38 322.03 -371.97;setang 3.48 -130.55 0
48. From Ramp
- Technique: Stand still + left click.
- Time to pop: 1.0s after release. Usually thrown about 13s into the round.
- Pro use: 8 matching throws by 4 players in 7 maps
- Position:
setpos 553.27 322.24 -371.97;setang 5.99 -134.08 0
49. From Ramp
- Technique: Stand still + left click.
- Time to pop: 1.1s after release. Usually thrown about 13s into the round.
- Pro use: 4 matching throws by 4 players in 4 maps
- Position:
setpos 582.76 322.07 -371.97;setang 3.45 -135.17 0
50. From Ramp
- Technique: Stand still + left click.
- Time to pop: 1.0s after release. Usually thrown about 13s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 568.55 322.08 -371.97;setang 4.28 -133.65 0
Tunnels (CT)

51. From Vents
- Technique: Stand still + left click.
- Time to pop: 1.7s after release. Usually thrown about 30s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos 631.29 -1535.00 -607.97;setang 4.75 -18.74 0
About this data
These lineups come from player positions, view angles and smoke landing points recorded in demos from IEM Cologne Major 2026 and other 2026 pro matches, taken from the public cs2-demos archive. They only cover throws pros repeated from a standing start, so they are not every possible smoke on the map. A later map update can move a landing spot, so check a lineup in practice before relying on it.