Anubis Smoke Lineups: 39 Throws Used by Pros
October 30, 2026 · 8 min read
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Anubis has 39 smoke lineups below, every one measured from real pro matches rather than copied from a list. Each was thrown from the same spot and angle at least three times, by at least two different players, and landed in the same place. They are sorted by side and by where the smoke lands, with the most-used throws first.

How to use these lineups
Each entry gives the technique and a console command that puts you on the exact spot, looking at the exact angle. To practise, start a local server and run:
sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
give weapon_smokegrenade
Paste a lineup's command into the console, then throw with the technique listed. Note your crosshair position and what you are standing against, because the command won't work in a real match. For a jump throw, jump and release in the same moment.
To step through every lineup on this map, download the Anubis practice script, put it in your CS2 game/csgo/cfg folder, run exec lineups_anubis and press N to move to the next one.
In each diagram, the numbers mark where to stand and the blue circle marks where the smoke lands. Location names come from the game's own map data, so treat them as nearby areas rather than exact callouts. The diagrams are flat, so upper and lower floors overlap.
T side smokes
Connector (T)

1. From Street
- Technique: Jump + left click.
- Time to pop: 6.8s after release. Usually thrown about 9s into the round.
- Pro use: 52 matching throws by 24 players in 16 maps
- Position:
setpos 837.95 -763.93 -11.97;setang -13.83 151.82 0
2. From Ruins
- Technique: Jump + left click.
- Time to pop: 6.4s after release. Usually thrown about 17s into the round.
- Pro use: 13 matching throws by 7 players in 9 maps
- Position:
setpos -1151.94 -1143.98 64.03;setang -29.11 70.66 0
3. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.5s after release. Usually thrown about 4s into the round.
- Pro use: 13 matching throws by 8 players in 8 maps
- Position:
setpos -568.06 -1279.03 2.03;setang -30.59 95.65 0
4. From T Spawn
- Technique: Jump + left click.
- Time to pop: 8.4s after release. Usually thrown as the round starts.
- Pro use: 6 matching throws by 6 players in 4 maps
- Position:
setpos -416.00 -1696.00 2.03;setang -39.20 96.75 0
5. From T Spawn
- Technique: Jump + left click.
- Time to pop: 9.4s after release. Usually thrown as the round starts.
- Pro use: 4 matching throws by 2 players in 2 maps
- Position:
setpos -384.00 -1552.00 -11.97;setang -45.74 101.44 0
Bombsite B (T)

6. From Ruins
- Technique: Jump + left click.
- Time to pop: 9.2s after release. Usually thrown about 6s into the round.
- Pro use: 22 matching throws by 8 players in 10 maps
- Position:
setpos -1151.93 -1144.02 64.03;setang -60.68 99.30 0
7. From Outside Long
- Technique: Jump + left click.
- Time to pop: 5.2s after release. Usually thrown about 63s into the round.
- Pro use: 18 matching throws by 12 players in 11 maps
- Position:
setpos -1267.84 -314.88 5.70;setang -25.59 87.50 0
8. From Outside Long
- Technique: Jump + left + right click.
- Time to pop: 6.1s after release. Usually thrown about 72s into the round.
- Pro use: 13 matching throws by 6 players in 8 maps
- Position:
setpos -1267.94 -314.78 5.71;setang -57.00 85.77 0
9. From Ruins
- Technique: Jump + left click.
- Time to pop: 5.6s after release. Usually thrown about 10s into the round.
- Pro use: 13 matching throws by 6 players in 8 maps
- Position:
setpos -999.85 -1068.24 72.03;setang -8.85 100.86 0
10. From Ruins
- Technique: Jump + left click.
- Time to pop: 5.0s after release. Usually thrown about 10s into the round.
- Pro use: 10 matching throws by 7 players in 9 maps
- Position:
setpos -938.05 -1363.43 66.03;setang -11.86 99.76 0
11. From Ruins
- Technique: Jump + left click.
- Time to pop: 5.7s after release. Usually thrown about 28s into the round.
- Pro use: 8 matching throws by 2 players in 4 maps
- Position:
setpos -936.66 -960.56 72.03;setang -7.71 104.68 0
12. From Ruins
- Technique: Stand still + left click.
- Time to pop: 4.8s after release. Usually thrown about 76s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -1320.99 -491.95 96.03;setang -35.95 80.22 0
Canal (T)

13. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.4s after release. Usually thrown as the round starts.
- Pro use: 43 matching throws by 5 players in 6 maps
- Position:
setpos -416.69 -1723.93 2.03;setang -10.73 90.37 0
14. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.0s after release. Usually thrown as the round starts.
- Pro use: 4 matching throws by 3 players in 2 maps
- Position:
setpos -183.38 -1723.94 2.03;setang -13.01 96.33 0
15. From T Spawn
- Technique: Jump + left click.
- Time to pop: 6.3s after release. Usually thrown about 3s into the round.
- Pro use: 4 matching throws by 2 players in 2 maps
- Position:
setpos -7.97 -1744.96 6.03;setang -15.19 100.51 0
16. From T Spawn
- Technique: Jump + left click.
- Time to pop: 5.8s after release. Usually thrown as the round starts.
- Pro use: 3 matching throws by 2 players in 1 maps
- Position:
setpos -304.00 -1608.00 -11.97;setang -9.92 95.09 0
Heaven (T)

17. From Canal
- Technique: Jump + left click.
- Time to pop: 3.6s after release. Usually thrown about 62s into the round.
- Pro use: 15 matching throws by 11 players in 10 maps
- Position:
setpos 1149.94 610.03 -188.83;setang -4.28 94.10 0
18. From Canal
- Technique: Jump + left click.
- Time to pop: 3.3s after release. Usually thrown about 34s into the round.
- Pro use: 13 matching throws by 6 players in 7 maps
- Position:
setpos 732.04 615.94 -151.97;setang -0.30 77.46 0
19. From Canal
- Technique: Jump + left click.
- Time to pop: 4.3s after release. Usually thrown about 50s into the round.
- Pro use: 10 matching throws by 2 players in 5 maps
- Position:
setpos 732.06 520.05 -151.97;setang -0.18 79.64 0
20. From Canal
- Technique: Jump + left click.
- Time to pop: 3.6s after release. Usually thrown about 59s into the round.
- Pro use: 8 matching throws by 2 players in 4 maps
- Position:
setpos 732.03 520.04 -151.97;setang -3.25 78.15 0
Mid (T)

21. From Ruins
- Technique: Jump + left + right click.
- Time to pop: 5.7s after release. Usually thrown about 30s into the round.
- Pro use: 16 matching throws by 7 players in 7 maps
- Position:
setpos -605.01 -630.97 64.03;setang -12.83 65.64 0
22. From Ruins
- Technique: Jump + left click.
- Time to pop: 7.8s after release. Usually thrown about 34s into the round.
- Pro use: 10 matching throws by 3 players in 5 maps
- Position:
setpos -605.03 -630.97 64.03;setang -49.95 61.67 0
23. From Ruins
- Technique: Jump + left + right click.
- Time to pop: 6.1s after release. Usually thrown about 27s into the round.
- Pro use: 5 matching throws by 2 players in 3 maps
- Position:
setpos -605.02 -630.97 64.03;setang -17.75 67.28 0
24. From T Side Upper
- Technique: Stand still + left click.
- Time to pop: 2.9s after release. Usually thrown about 33s into the round.
- Pro use: 4 matching throws by 3 players in 2 maps
- Position:
setpos 1276.53 571.94 2.03;setang -11.01 125.23 0
25. From Street
- Technique: Jump + left click.
- Time to pop: 7.8s after release. Usually thrown about 33s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 1063.95 -519.58 -23.97;setang -20.59 125.16 0
Main (T)

26. From T Spawn
- Technique: Jump + left click.
- Time to pop: 7.6s after release. Usually thrown about 6s into the round.
- Pro use: 26 matching throws by 15 players in 14 maps
- Position:
setpos 743.97 -1243.97 46.00;setang -33.32 70.31 0
27. From Street
- Technique: Jump + left click.
- Time to pop: 6.1s after release. Usually thrown about 7s into the round.
- Pro use: 9 matching throws by 5 players in 4 maps
- Position:
setpos 683.94 -793.81 -11.97;setang -15.37 63.56 0
Bricks (T)

28. From Ruins
- Technique: Stand still + left click.
- Time to pop: 4.8s after release. Usually thrown about 59s into the round.
- Pro use: 19 matching throws by 9 players in 11 maps
- Position:
setpos -1177.85 -530.23 96.03;setang -34.08 80.14 0
29. From Ruins
- Technique: Stand still + left click.
- Time to pop: 5.1s after release. Usually thrown about 39s into the round.
- Pro use: 7 matching throws by 6 players in 4 maps
- Position:
setpos -1166.27 -470.23 113.53;setang -35.93 80.98 0
30. From Outside Long
- Technique: Jump + left + right click.
- Time to pop: 6.2s after release. Usually thrown about 57s into the round.
- Pro use: 3 matching throws by 2 players in 3 maps
- Position:
setpos -1142.00 -411.96 0.42;setang -20.55 82.16 0
31. From Canal
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown about 26s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos 713.96 154.07 -188.49;setang -48.88 151.81 0
Alley (T)

32. From Outside Long
- Technique: Stand still + left click.
- Time to pop: 5.3s after release. Usually thrown about 66s into the round.
- Pro use: 8 matching throws by 4 players in 5 maps
- Position:
setpos -1267.95 -314.66 5.71;setang -46.96 82.72 0
Palace Interior (T)

33. From T Side Upper
- Technique: Jump + left click.
- Time to pop: 5.0s after release. Usually thrown about 50s into the round.
- Pro use: 6 matching throws by 3 players in 4 maps
- Position:
setpos 1493.94 92.68 0.03;setang -16.26 130.39 0
CT side smokes
T Stairs (CT)

34. From CTSide Upper
- Technique: Jump + left click.
- Time to pop: 6.7s after release. Usually thrown as the round starts.
- Pro use: 30 matching throws by 20 players in 9 maps
- Position:
setpos -560.00 2192.00 25.03;setang -35.94 -59.08 0
Canal (CT)

35. From CTSide Upper
- Technique: Jump + left click.
- Time to pop: 7.3s after release. Usually thrown as the round starts.
- Pro use: 15 matching throws by 10 players in 6 maps
- Position:
setpos -400.00 2192.00 25.03;setang -38.89 -63.21 0
36. From Bombsite B
- Technique: Stand still + left click.
- Time to pop: 1.5s after release. Usually thrown about 25s into the round.
- Pro use: 7 matching throws by 3 players in 4 maps
- Position:
setpos -921.60 360.90 -42.49;setang 10.43 -29.01 0
37. From Bombsite B
- Technique: Jump + left click.
- Time to pop: 5.3s after release. Usually thrown about 15s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -1329.13 900.06 0.03;setang -14.27 -20.63 0
38. From Bombsite B
- Technique: Stand still + left click.
- Time to pop: 1.5s after release. Usually thrown about 26s into the round.
- Pro use: 3 matching throws by 3 players in 3 maps
- Position:
setpos -893.66 410.45 -16.10;setang 14.92 -41.06 0
Main (CT)

39. From Bombsite A
- Technique: Jump + left click.
- Time to pop: 3.3s after release. Usually thrown about 49s into the round.
- Pro use: 4 matching throws by 3 players in 4 maps
- Position:
setpos 1311.45 1591.54 -151.97;setang -4.08 -116.16 0
About this data
These lineups come from player positions, view angles and smoke landing points recorded in demos from IEM Cologne Major 2026 and other 2026 pro matches, taken from the public cs2-demos archive. They only cover throws pros repeated from a standing start, so they are not every possible smoke on the map. A later map update can move a landing spot, so check a lineup in practice before relying on it.