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CS2 to Valorant Sensitivity: Converter, Formula and DPI

10 novembre 2026 · 2 min de lecture

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At the same DPI, our converter calculates Valorant sensitivity as CS2 sensitivity × 0.022 ÷ 0.07, or approximately CS2 sensitivity ÷ 3.181818. It matches the modelled physical distance for a hipfire turn using the yaw values documented in the tool.

Open the CS2 sensitivity converter for both directions and different DPI values. This is a starting point for mouse setup, not a claim that both games will feel identical.

The mgame sensitivity converter interface for game and DPI inputs

Screenshot of the mgame converter.

CS2 to Valorant examples

CS2 sensitivity Valorant result at the same DPI
0.8 0.2514
1.0 0.3143
1.5 0.4714
2.0 0.6286

The table is calculated, not copied from a professional player’s setup. Rounding can make a small difference to the value you enter.

What if you change mouse DPI?

Use the full formula:

Valorant sensitivity = CS2 sensitivity × 0.022 × CS2 DPI ÷ (0.07 × Valorant DPI)

For example, CS2 sensitivity 1 at 800 DPI converts to about 0.1571 in Valorant at 1600 DPI. Doubling the target DPI halves the required in-game value in this model.

How to convert Valorant to CS2

Reverse the ratio. At the same DPI, multiply Valorant sensitivity by approximately 3.181818. A Valorant value of 0.3 gives a CS2 value of about 0.9545.

How to check the result

  1. Record both games’ DPI and mouse sensitivity before changing anything.
  2. Enter the source and target values in the converter.
  3. Test the result in a practice environment.
  4. Compare a measured mouse movement for a full hipfire turn.
  5. Adjust only after checking that the DPI and input settings stayed consistent.

Matching hipfire turning distance does not establish matching scoped sensitivity, field of view or on-screen target movement. If a result feels wrong, investigate those differences before assuming that a smaller rounded number will fix it.

For setup inside CS2, read best settings. Use the eDPI calculator for comparisons within an appropriate game context; equal eDPI numbers alone do not establish equal sensitivity across games.

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